Difference between revisions of "Spawn spot"

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| [[Sprite]]||(none; FIRE is used<br>as a monster appears)
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| [[Sprite]]||(none; FIRE is used<br />as a monster appears)
 
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| [[Thing types|Class]]|||''none''
 
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The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is [[telefrag]]ged (even a player in [[Doom cheat codes|god mode]]), and a new [[monster]] appears in a burst of flames.
 
The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is [[telefrag]]ged (even a player in [[Doom cheat codes|god mode]]), and a new [[monster]] appears in a burst of flames.
  
There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after the the spawn shooter awakens. This is due to overflowing the array used to store pointers to the spots.
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There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after the spawn shooter awakens. This is due to overflowing the array used to store pointers to the spots.
  
 
== Appearance statistics ==
 
== Appearance statistics ==

Revision as of 14:46, 23 June 2008

Spawn spot data
Thing type 87 (decimal), 57 (hex)
Appears in Doom II/Final Doom
Radius 0
Sprite (none; FIRE is used
as a monster appears)
Class none

Spawn spots are the targets for a spawn shooter, part of the final boss. They are things defined in the source code, but since they have no associated sprites, they are not directly visible.

The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is telefragged (even a player in god mode), and a new monster appears in a burst of flames.

There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after the spawn shooter awakens. This is due to overflowing the array used to store pointers to the spots.

Appearance statistics

The IWADs contain the following numbers of spawn spots:

Game ITYTD and HNTR HMP UV and NM
Doom II 13 13 13
TNT: Evilution 4 4 4
Plutonia 9 9 9

See also