Difference between revisions of "Spawn spot"
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m (Icon of Sin/final boss) |
(Typo fixing, Replaced: <br> → <br />, typos fixed: the the → the AWB) |
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− | | [[Sprite]]||(none; FIRE is used<br>as a monster appears) | + | | [[Sprite]]||(none; FIRE is used<br />as a monster appears) |
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| [[Thing types|Class]]|||''none'' | | [[Thing types|Class]]|||''none'' | ||
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The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is [[telefrag]]ged (even a player in [[Doom cheat codes|god mode]]), and a new [[monster]] appears in a burst of flames. | The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is [[telefrag]]ged (even a player in [[Doom cheat codes|god mode]]), and a new [[monster]] appears in a burst of flames. | ||
− | There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after | + | There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after the spawn shooter awakens. This is due to overflowing the array used to store pointers to the spots. |
== Appearance statistics == | == Appearance statistics == |
Revision as of 14:46, 23 June 2008
Spawn spot data | |
---|---|
Thing type | 87 (decimal), 57 (hex) |
Appears in | Doom II/Final Doom |
Radius | 0 |
Sprite | (none; FIRE is used as a monster appears) |
Class | none |
Spawn spots are the targets for a spawn shooter, part of the final boss. They are things defined in the source code, but since they have no associated sprites, they are not directly visible.
The spawn shooter fires skull cubes toward each spawn spot in rotation, in the order they appear in the Things lump. When a cube lands at a spawn spot, anything there is telefragged (even a player in god mode), and a new monster appears in a burst of flames.
There may be up to 32 spawn spots in a level. However, if there are no spawn spots, a spawn shooter will not create any cubes. If there are too many spawn spots, the game will crash immediately after the spawn shooter awakens. This is due to overflowing the array used to store pointers to the spots.
Appearance statistics
The IWADs contain the following numbers of spawn spots:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Doom II | 13 | 13 | 13 |
TNT: Evilution | 4 | 4 | 4 |
Plutonia | 9 | 9 | 9 |