User contributions
From DoomWiki.org
- 08:07, 9 January 2021 (diff | hist) . . (+261) . . User talk:Gauss (→Map articles & images: No, sorry.)
- 20:07, 6 January 2021 (diff | hist) . . (+112) . . Final Doom (PlayStation) (→Inaccessible secrets: Tidy. The revenant actually appears on all skill levels.)
- 09:37, 21 December 2020 (diff | hist) . . (+3,181) . . MAP15: Spawning Vats (Console Doom) (Summarise the radical alterations to this level, and details on the secret exit in some ports)
- 18:53, 20 December 2020 (diff | hist) . . (+1,383) . . MAP09: Deimos Anomaly (Console Doom) (→Comparison of versions: Several changes in room design for a relatively small level)
- 18:17, 20 December 2020 (diff | hist) . . (+230) . . MAP07: Computer Station (Console Doom) (→Room design: Add removal of some decorations)
- 17:05, 20 December 2020 (diff | hist) . . (+1,102) . . MAP07: Computer Station (Console Doom) (→Comparison of versions: Not as many changes as expected.)
- 12:46, 20 December 2020 (diff | hist) . . (0) . . MAP06: Central Processing (Console Doom) (→Monster placement: This should be #3 (as one of the secrets is removed from console levels.))
- 11:53, 20 December 2020 (diff | hist) . . (+1,793) . . MAP06: Central Processing (Console Doom) (→Comparison of versions: Add more changes apart from the removed rooms.)
- 09:04, 20 December 2020 (diff | hist) . . (+1,729) . . MAP05: Phobos Lab (Console Doom) (→Comparison of versions: Several changes to design and placement. One useful item is also absent)
- 18:50, 19 December 2020 (diff | hist) . . (+1,369) . . MAP24: Military Base (Console Doom) (Add some of the changes I observed. Not sure about the texture distortion bug, though)
- 15:13, 19 December 2020 (diff | hist) . . (+2,104) . . MAP03: Toxin Refinery (Console Doom) (→Comparison of versions: Many more differences than expected. There are probably many more to list...)
- 11:55, 19 December 2020 (diff | hist) . . (+2,778) . . MAP53: Monster Condo (PlayStation Doom) (Ugh, those monster replacements)
- 10:37, 19 December 2020 (diff | hist) . . (+928) . . MAP52: The Abandoned Mines (PlayStation Doom) (A few changes here, including one case of blind cacodemons)
- 17:39, 18 December 2020 (diff | hist) . . (+1,465) . . MAP51: Bloodfalls (PlayStation Doom) (→Comparison of versions: Mostly changes/additions in monster placement)
- 16:54, 18 December 2020 (diff | hist) . . (+173) . . MAP50: Barrels of Fun (PlayStation Doom) (One more note: The Chasm is not present on console)
- 15:38, 18 December 2020 (diff | hist) . . (+1,175) . . MAP50: Barrels of Fun (PlayStation Doom) (→Comparison of versions: Several changes, including the level name)
- 14:51, 18 December 2020 (diff | hist) . . (+1,130) . . MAP49: The Catacombs (PlayStation Doom) (→Comparison of versions: More changes than expected)
- 12:27, 18 December 2020 (diff | hist) . . (+333) . . MAP48: Nirvana (PlayStation Doom) (→Comparison of versions: Some texture changes, no obvious changes to geometry)
- 10:50, 18 December 2020 (diff | hist) . . (+1,507) . . MAP47: The Citadel (PlayStation Doom) (Numerous changes, mainly to textures.)
- 19:20, 17 December 2020 (diff | hist) . . (+776) . . MAP46: The Courtyard (PlayStation Doom) (→Comparison of versions: Not much here)
- 18:30, 17 December 2020 (diff | hist) . . (+1,625) . . MAP45: Tenements (PlayStation Doom) (→Comparison of versions: Several changes)
- 10:05, 17 December 2020 (diff | hist) . . (+1,471) . . MAP44: Suburbs (PlayStation Doom) (Didn't see many changes to this level. I borrowed text from the PC page to explain the secret exit)
- 08:02, 17 December 2020 (diff | hist) . . (+173) . . MAP43: The Inmost Dens (PlayStation Doom) (Add one more note about the absence of Industrial Zone)
- 08:00, 17 December 2020 (diff | hist) . . (+1,156) . . MAP43: The Inmost Dens (PlayStation Doom) (→Comparison of versions: Several changes to geometry. Also an interesting note about the arch-vile replacement)
- 16:01, 16 December 2020 (diff | hist) . . (+1,641) . . MAP42: The Factory (PlayStation Doom) (Note some differences in room design and monster placement. Also note that Downtown is not present in console games)
- 12:45, 16 December 2020 (diff | hist) . . (+1,159) . . MAP41: O of Destruction! (PlayStation Doom) (→Comparison of versions: Several differences, mostly monster placement)
- 10:49, 16 December 2020 (diff | hist) . . (+1,107) . . MAP40: Refueling Base (PlayStation Doom) (→Comparison of versions: Several differences, mostly to room design)
- 08:55, 16 December 2020 (diff | hist) . . (+557) . . MAP39: The Pit (PlayStation Doom) (→Comparison of versions: Few changes to rooms and monster placement)
- 18:27, 15 December 2020 (diff | hist) . . (+695) . . MAP38: Tricks and Traps (PlayStation Doom) (→Comparison of versions: Monster variety was heavily reduced in this one.)
- 17:45, 15 December 2020 (diff | hist) . . (+1,204) . . MAP36: The Crusher (PlayStation Doom) (→Comparison of versions: Highlight some differences in room design and monster placement)
- 15:48, 15 December 2020 (diff | hist) . . (+616) . . MAP35: The Waste Tunnels (PlayStation Doom) (→Comparison of versions: Few differences, most are cosmetic)
- 09:02, 15 December 2020 (diff | hist) . . (+443) . . MAP31: Entryway (PlayStation Doom) (→Comparison of versions: Few more differences, all cosmetic)
- 18:19, 14 December 2020 (diff | hist) . . (+1,224) . . MAP28: Unto the Cruel (PlayStation Doom) (→Comparison of versions: Some differences, notably the missing spiderdemon)
- 17:46, 14 December 2020 (diff | hist) . . (+453) . . MAP27: Unruly Evil (PlayStation Doom) (Added a few cosmetic changes compared to PC version)
- 14:55, 14 December 2020 (diff | hist) . . (+423) . . MAP26: Sever the Wicked (PlayStation Doom) (→Comparison of versions: Partial rewrite, some of the grammar didn't fit)
- 12:29, 14 December 2020 (diff | hist) . . (+1,204) . . MAP25: Perfect Hatred (PlayStation Doom) (→Comparison of versions: Some differences, mostly to geometry)
- 06:58, 14 December 2020 (diff | hist) . . (+1,590) . . MAP22: Limbo (Console Doom) (→Comparison of versions: This level has some minor but noticeable changes)
- 06:20, 14 December 2020 (diff | hist) . . (+85) . . MAP21: Mt. Erebus (Console Doom) (→Comparison of versions: One more)
- 05:26, 14 December 2020 (diff | hist) . . (+1,255) . . MAP21: Mt. Erebus (Console Doom) (→Comparison of versions: As the maps indicate, console version has a significant change)
- 19:06, 13 December 2020 (diff | hist) . . (+426) . . MAP20: Unholy Cathedral (Console Doom) (→Comparison of versions: Couple of differences, there are probably others)
- 14:25, 13 December 2020 (diff | hist) . . (+960) . . MAP08: Phobos Anomaly (Console Doom) (→Comparison of versions: Add some of the more significant differences between PC and PSX)
- 14:06, 13 December 2020 (diff | hist) . . (+522) . . MAP12: Deimos Lab (Console Doom) (→Comparison of versions: Add some of the more significant differences between PC and PSX)
- 19:09, 10 December 2020 (diff | hist) . . (-381) . . Pain elemental (Doom Eternal) (Undo revision 242106 by 69.85.234.247 (talk) - those should not be capitalized.)
- 15:41, 7 December 2020 (diff | hist) . . (+91) . . Nekravol (Minor detail about being visible from Exultia)
- 08:17, 7 December 2020 (diff | hist) . . (+545) . . Nekravol (Small expansion)
- 16:24, 6 December 2020 (diff | hist) . . (+1,054) . . Slayer Gate (Expand to include TAG info)
- 13:26, 5 December 2020 (diff | hist) . . (+504) . . Taras Nabad (Expand)
- 11:07, 5 December 2020 (diff | hist) . . (+1,273) . . Super Gore Nest (Expand and add Master Level info)
- 17:36, 4 December 2020 (diff | hist) . . (+206) . . Mecha zombie (Add some glory kills)
- 14:19, 29 October 2020 (diff | hist) . . (-176) . . Turret (→Lore: Rewrite to not be a straight copy of the Codex)
- 18:29, 29 March 2020 (diff | hist) . . (+672) . . Gladiator (More details. Funny what details you miss the first time round.)
- 18:50, 28 March 2020 (diff | hist) . . (+137) . . Cacodemon (Doom Eternal) (→Tactical analysis: Specific weapons that will stagger the cacodemon)
- 19:57, 24 March 2020 (diff | hist) . . (+719) . . Pinky (Doom Eternal) (Add tactical analysis and some glory kills)
- 16:34, 23 March 2020 (diff | hist) . . (+1,090) . . Gladiator (Added tactical analysis. Think I got the important details.)
- 14:17, 14 May 2019 (diff | hist) . . (+3) . . NM100S (Changed another link to a non-existant section. The other speedrun categories might have a similar issue.)
- 13:00, 14 May 2019 (diff | hist) . . (+3) . . UV max (→Notes: Changed the link, it was pointing to a section that didn't exist)
- 13:13, 5 May 2019 (diff | hist) . . (-5) . . Sky never changes in Doom II (→Technical: Fixed a redundantly piped link) (current)
- 12:40, 15 December 2018 (diff | hist) . . (+1) . . Hell (Doom 3 level) (→Weapons/Items: Change "Berserk" to "Berserker" so that it points at the correct page)
- 18:59, 13 December 2018 (diff | hist) . . (+35) . . MAP31: Entryway (PlayStation Doom) (Tidied some of the wording)