User contributions
From DoomWiki.org
- 13:02, 3 June 2008 (diff | hist) . . (-163) . . Item (Radiation Suit changes the palette, not the colormap.)
- 12:56, 3 June 2008 (diff | hist) . . (+3) . . Armors (Armor bonuses look like green, glowing helmets, the blue bottles are health bonuses.)
- 12:28, 28 May 2008 (diff | hist) . . (+339) . . Doom rendering engine (→Drawing walls)
- 12:19, 28 May 2008 (diff | hist) . . (+6) . . Doom rendering engine (→Drawing floors and ceilings)
- 12:17, 28 May 2008 (diff | hist) . . (+247) . . Doom rendering engine (→Drawing things (sprites))
- 13:22, 19 May 2008 (diff | hist) . . (+638) . . Talk:Aspect ratio (→Automap image)
- 14:09, 15 May 2008 (diff | hist) . . (+332) . . Talk:Spiderdemon (→Screenshot)
- 09:49, 13 May 2008 (diff | hist) . . (+325) . . Talk:IWAD
- 09:45, 13 May 2008 (diff | hist) . . (+563) . . Talk:Spiderdemon
- 09:28, 13 May 2008 (diff | hist) . . (-23) . . Skill level (Undo revision 46423 by 72.77.2.6 (talk))
- 09:27, 13 May 2008 (diff | hist) . . (-15) . . Jim Leonard (Xit Vono) (Remove anonymous spam from anonymous spammer.)
- 09:24, 13 May 2008 (diff | hist) . . (+506) . . Talk:Doom source code (current)
- 09:14, 13 May 2008 (diff | hist) . . (+187) . . Talk:Barrel suicide
- 13:25, 7 May 2008 (diff | hist) . . (+452) . . Talk:Player
- 13:20, 6 May 2008 (diff | hist) . . (+547) . . Talk:Error message
- 13:28, 5 May 2008 (diff | hist) . . (+158) . . E2M4: The Ice Grotto (Heretic)
- 13:07, 5 May 2008 (diff | hist) . . (+345) . . N Talk:E6M2 (Heretic) (New page: I'm confused. Who came up with the names for these maps, where can I find a citation to these "fan-made" names, and how are these maps deathmatch-only when there are monsters and an exit? ...)
- 13:19, 2 May 2008 (diff | hist) . . (+424) . . E2M4: The Ice Grotto (Heretic) (Partial Rewrite, I'll get to rewriting the rest of this article some other time.)
- 12:59, 1 May 2008 (diff | hist) . . (+495) . . E2M8: The Portals of Chaos (Heretic) (Major cleanup. Wiki's should never use 'I'!)
- 13:10, 3 April 2008 (diff | hist) . . (+590) . . Talk:MAP19: NME (The Plutonia Experiment)
- 12:59, 28 March 2008 (diff | hist) . . (+261) . . N Talk:BZDoom (New page: I'm confused, this article describes bZDoom as basically a version of Zdoom with multiplayer support and bot support. Zdoom already has both of these things. What's the point of this artic...)
- 09:39, 12 March 2008 (diff | hist) . . (+513) . . Talk:Lost soul
- 13:47, 26 February 2008 (diff | hist) . . (-5) . . Ouch face (Removed the word 'sign' from the scentence.)
- 13:38, 26 February 2008 (diff | hist) . . (-74) . . Bullet puffs do not appear in outdoor areas
- 13:37, 26 February 2008 (diff | hist) . . (+518) . . Talk:Bullet puffs do not appear in outdoor areas (current)
- 13:18, 26 February 2008 (diff | hist) . . (+963) . . Talk:Rocket passes through the player who fired it
- 10:35, 25 February 2008 (diff | hist) . . (+689) . . Talk:Rocket passes through the player who fired it
- 10:12, 25 February 2008 (diff | hist) . . (+406) . . Talk:Sky never changes in Doom II
- 13:38, 21 February 2008 (diff | hist) . . (+225) . . N Talk:E5M8: Field of Judgement (Heretic) (New page: If I'm not mistaken this is the only level in the entire game that doesn't have gargoyles. Should this be noted in the article or am I wrong about this? -Wagi ~~~~) (current)
- 14:11, 15 February 2008 (diff | hist) . . (-164) . . MAP14: City in the Clouds (Hell Revealed) (Never use 'I'! This is an encyclopedia, not a journal!)
- 13:59, 15 February 2008 (diff | hist) . . (-527) . . Tips for creating good WADs (Fixed a little bit of the exclamation mark spam. Got rid of really stupid and unverifiable claims. Still far from being decent, though.)
- 14:23, 13 February 2008 (diff | hist) . . (+608) . . N Talk:Tips for creating good WADs (New page: Am I the only one who thinks this article is just awful? First of all, it's all opinions, no verifiable facts. Perhaps not everybody is annoyed by overdetailing. Second of all, All the! La...)
- 13:56, 5 February 2008 (diff | hist) . . (+211) . . Talk:Strawberry Doom
- 13:41, 24 January 2008 (diff | hist) . . (+462) . . Talk:Skulltag (→Aspect Ratio)
- 10:12, 23 January 2008 (diff | hist) . . (+354) . . Talk:Cacodemon (→Fleeing AI)
- 10:02, 23 January 2008 (diff | hist) . . (+299) . . N Talk:Colin Phipps (cph) (New page: Sure, cph has helped advance source ports a lot throughout the years, but why is he, himself, classified as a source port? Can somebody come up with why he is in that category? Or was the ...)
- 09:52, 23 January 2008 (diff | hist) . . (+554) . . Talk:Skulltag (→Aspect Ratio)
- 14:19, 18 January 2008 (diff | hist) . . (+665) . . Talk:Wallrunning (→Technical Explanation?)
- 10:45, 17 January 2008 (diff | hist) . . (+144) . . Talk:Sky never changes in Doom II
- 10:27, 17 January 2008 (diff | hist) . . (+431) . . Talk:Invulnerability colormap bug (→No details!) (current)
- 10:13, 17 January 2008 (diff | hist) . . (+247) . . Talk:Weapon sighting is off center
- 10:10, 17 January 2008 (diff | hist) . . (+238) . . Talk:Wallrunning (→Technical Explanation?)
- 15:56, 16 January 2008 (diff | hist) . . (+454) . . Talk:Noclip bug
- 15:34, 16 January 2008 (diff | hist) . . (+10) . . Ouch face
- 15:33, 16 January 2008 (diff | hist) . . (+90) . . Ouch face (Fixed the analysis of the problem.)
- 15:22, 16 January 2008 (diff | hist) . . (+444) . . Talk:Ouch face (→Nature of the typo)
- 15:08, 16 January 2008 (diff | hist) . . (+210) . . Talk:Doom source code
- 14:59, 16 January 2008 (diff | hist) . . (+448) . . N Talk:Bullet puffs do not appear in outdoor areas (New page: Does anybody mind if I add some more information to this article? There is a similar bug that happens that actually makes projectiles dissapear like this. Although some walls make only bul...)
- 14:54, 16 January 2008 (diff | hist) . . (+443) . . Talk:Raising sectors change to orphaned sector type
- 15:17, 15 January 2008 (diff | hist) . . (+344) . . Talk:Raising sectors change to orphaned sector type (→Not an engine bug)
- 14:54, 15 January 2008 (diff | hist) . . (+405) . . Raising sectors change to orphaned sector type (Totally rewrote the article. I'm just going to assume that's what everybody wanted.)
- 10:48, 15 January 2008 (diff | hist) . . (+256) . . Talk:Long wall error
- 13:42, 18 December 2007 (diff | hist) . . (+246) . . Talk:Chocolate Doom (Higher screen resolutions?)
- 14:13, 17 December 2007 (diff | hist) . . (+253) . . Medusa effect (This article needed more explanation as to what the medusa effect actually is.)
- 14:22, 14 December 2007 (diff | hist) . . (+895) . . Voodoo doll (Added a bit more interesting information.)
- 13:57, 14 December 2007 (diff | hist) . . (+169) . . Talk:Chaingun makes two sounds firing single bullet
- 13:55, 14 December 2007 (diff | hist) . . (+333) . . N Demo desyncing caused by menu access (Created a start to the page. If anybody has anything to add to this, that would be helpful.)
- 13:38, 14 December 2007 (diff | hist) . . (+57) . . Talk:Hitscan attacks hit invisible barriers in large open areas
- 15:32, 6 December 2007 (diff | hist) . . (+367) . . Mass (Added effects of bad Dehacked editing on mass)
- 15:22, 6 December 2007 (diff | hist) . . (+287) . . Talk:Wallrunning (Technical Explanation?)
- 14:16, 9 November 2007 (diff | hist) . . (+387) . . Talk:Monsters open locked doors (→Only one one-way lock in commercial IWADs?)
- 14:13, 9 November 2007 (diff | hist) . . (-381) . . Talk:Monsters open locked doors (→Only one one-way lock in commercial IWADs?)
- 14:12, 9 November 2007 (diff | hist) . . (+381) . . Talk:Monsters open locked doors (→Only one one-way lock in commercial IWADs?)