User contributions
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- 10:55, 15 July 2005 (diff | hist) . . (+217) . . Door (Added factoid about door not hurting (unlike, say, 'Dungeon Master'), but causing corpses to 'splat')
- 00:18, 12 July 2005 (diff | hist) . . (+159) . . Talk:WAD (→Cinder colour blazing eyes)
- 00:18, 12 July 2005 (diff | hist) . . (+100) . . WAD (Reworded sentence on 'where's all the data' in order to explain where this comes from; added link)
- 15:26, 11 July 2005 (diff | hist) . . (+255) . . Automap (Slightly expanded short section on proper 3D maps; most games nowadays which have them divide 'world' into floors; mentioned Descent)
- 14:59, 11 July 2005 (diff | hist) . . (-77) . . Translucency (Shortened overly-complex opening sentence)
- 14:30, 11 July 2005 (diff | hist) . . (+279) . . Talk:Entryway/Archive (→Level images with Wad2PDF)
- 16:07, 10 July 2005 (diff | hist) . . (+464) . . N Talk:Rocket launcher
- 16:01, 10 July 2005 (diff | hist) . . (+216) . . Clip (Petulantly pointed out that objects are actually magazines; tried to avoid pedantry; source)
- 15:57, 10 July 2005 (diff | hist) . . (+13) . . Pistol (Slightly tinkered with sentence on military issue (initially to change 'by' to 'of' and then the red mist descended, can't remember what happened next))
- 15:50, 10 July 2005 (diff | hist) . . (+103) . . Health (→Monster Health/Hit Points: Mentioned barrels, John Romero's head)
- 15:45, 10 July 2005 (diff | hist) . . (-4) . . Demon (Rewrote reason why chainsaw is preferred counter; I personally enjoy using the super shotgun on them)
- 09:44, 10 July 2005 (diff | hist) . . (+21) . . American McGee (→Biography: Changed 'a united states games designer' to longer but less awkward 'games designer from the united states of america')
- 09:41, 10 July 2005 (diff | hist) . . (-4) . . m MAP03: The Gantlet (Doom II) (→Secrets)
- 09:40, 10 July 2005 (diff | hist) . . (-106) . . MAP03: The Gantlet (Doom II) (→Secrets: Simplified description of secret trick; added method Id presumably intended (given late discovery of straferun); had a pang for fruit, peaches perhaps)
- 09:32, 10 July 2005 (diff | hist) . . (+23) . . Talk:WAD (Subterraneans)
- 09:31, 10 July 2005 (diff | hist) . . (+351) . . Talk:WAD (Some are bound to fail)
- 09:27, 10 July 2005 (diff | hist) . . (0) . . m Joke WAD (Capitalised Nuts)
- 12:53, 9 July 2005 (diff | hist) . . (+11) . . Source port (Mentioned Windows 98; but could easily be "many different PC operating systems, including Windows , Linux, and Mac OS")
- 12:44, 9 July 2005 (diff | hist) . . (+50) . . Doomsday (→Features: Mentioned that you can look up and down in proper 3D; not sure about wording, but unlike standard Zdoom-type 'periscope' effect)
- 06:20, 9 July 2005 (diff | hist) . . (-37) . . Quit messages (→Extras: Redefined explanation, added source)
- 06:17, 9 July 2005 (diff | hist) . . (-1) . . m Quit messages (→Doom II: Removed spurious quote)
- 06:13, 9 July 2005 (diff | hist) . . (0) . . m Easter egg (→Swastika: asme - same)
- 06:07, 9 July 2005 (diff | hist) . . (-39) . . Frag (Redefined definition, which seems like PCR)
- 06:05, 9 July 2005 (diff | hist) . . (0) . . m Barrel (In opening pargraph, changed 'but when its hit points reach zero, it explodes' to 'and when its hit points' etc; some monsters explode, too)
- 18:13, 8 July 2005 (diff | hist) . . (+315) . . Revenant (Changed 'regular' regarding missiles to 'unguided'. Wrote paragraph on nakedness, as per talk page.)
- 17:19, 8 July 2005 (diff | hist) . . (+51) . . m Mancubus (Added discussion link to shot of model regarding nipples; confused me as well)
- 17:16, 8 July 2005 (diff | hist) . . (+103) . . Baron of Hell (→Weakness: Mentioned slow-moving, hard to dodge around them up-close)
- 17:14, 8 July 2005 (diff | hist) . . (+221) . . Final boss (→Notes: Mentioned endless spawning, possiblity for huge 'percentage killed' scores; does it spawn the lost soul shooter things?)
- 17:12, 8 July 2005 (diff | hist) . . (+71) . . MAP30: Icon of Sin (Doom II) (→Secrets: And mentioned unreachable by normal means (unless perhaps rocket-jumping backwards off cacodemon, but v. unlikely))
- 17:11, 8 July 2005 (diff | hist) . . (+135) . . MAP30: Icon of Sin (Doom II) (→Secrets: Mentioned presence of Romero's head; added couple of thousand words on psychology behind making final enemy onself, requiring self-termination of diseased persona etc)
- 17:07, 8 July 2005 (diff | hist) . . (+6) . . m Doom II cast sequence (Mentioned that the player sprite also dies)
- 16:00, 8 July 2005 (diff | hist) . . (+2) . . m Doom 64 (→Gameplay developments: Changed 'in sum' to 'in short' (could also have been 'to sum up', but not 'in sum'))
- 15:30, 8 July 2005 (diff | hist) . . (+100) . . m E3M6: Mt. Erebus (Doom) (Mentioned secret exit in first paragraph)
- 15:23, 8 July 2005 (diff | hist) . . (+74) . . E3M2: Slough of Despair (Doom) (Mentioned genesis as hand; also obvious from map, although worth mentioning (left hand))
- 14:00, 8 July 2005 (diff | hist) . . (-1) . . m Doom rendering engine (→Level structure: Removed a comma; wrote edit summary explaining this; then removed the comma and hit 'save page')
- 13:59, 8 July 2005 (diff | hist) . . (+190) . . Doom rendering engine (→Level structure: Explained why 2d map is silver living, used now-forgotten 'Descent' as example)
- 13:52, 8 July 2005 (diff | hist) . . (+48) . . Shotgun (→Notes: Delinked 'hud'; I was referring to the specific 'in-helmet viewscreens' from that particular alpha (which fits more accurately with the player character's helmet graphic, but was dropped))
- 11:59, 8 July 2005 (diff | hist) . . (0) . . m References to Classic Doom in Doom 3 (Changed 'on site 3' to 'at Site 3')
- 11:50, 8 July 2005 (diff | hist) . . (+12) . . m References to Classic Doom in Doom 3
- 11:47, 8 July 2005 (diff | hist) . . (+9) . . References to Classic Doom in Doom 3 (Linked 'status bar face' to 'ouch face', as that's what it appears to be)
- 11:27, 8 July 2005 (diff | hist) . . (+199) . . Chaingun (Mentioned genesis of chaingun, and subtly different graphic.)
- 11:23, 8 July 2005 (diff | hist) . . (+186) . . Chainsaw (Mentioned lack of penetration (fnar), 'glued'-ed-ness of chainsaw attack)
- 11:21, 8 July 2005 (diff | hist) . . (+210) . . Fist (Mentioned goof, in that the player is generally wearing gloves, except when punching)
- 11:16, 8 July 2005 (diff | hist) . . (+156) . . Fist (Mentioned handedness)
- 11:14, 8 July 2005 (diff | hist) . . (+616) . . Weapon (→Doom: Brief mentioned of weapons in Alpha version; mentioned gun in splash screen; depiction of weapon on player sprite)
- 11:08, 8 July 2005 (diff | hist) . . (+215) . . Shotgun (Added detail of pellets spreading out horizontally rather than in a more realistic cone; possible reason)
- 11:06, 8 July 2005 (diff | hist) . . (+308) . . Shotgun (→Notes: Added detail from never-finished 'doom weapons' page I was going to put on my website, of the gun's early genesis)
- 11:04, 8 July 2005 (diff | hist) . . (+301) . . N User:Ashley Pomeroy
- 11:02, 8 July 2005 (diff | hist) . . (+493) . . N Talk:Commander Keen
- 10:57, 8 July 2005 (diff | hist) . . (+373) . . Easter egg (→Swastika: Expanded this section; mentioned that the swastika isn't in the alpha versions, although the same room appears with a similar effect)
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