User contributions
From DoomWiki.org
- 12:36, 31 May 2020 (diff | hist) . . (+97) . . Dragonsbrethren (→2011: Expanding on PSX TC changes)
- 18:55, 20 May 2020 (diff | hist) . . (+518) . . MAP19: Undersea (1994 Tune-up Community Project) (Added some information and inspiration)
- 10:59, 18 May 2020 (diff | hist) . . (-14) . . Door (Should've double checked the timeline!)
- 10:33, 18 May 2020 (diff | hist) . . (+937) . . Door (Documented the sliding door better.)
- 21:08, 17 May 2020 (diff | hist) . . (+8) . . m Official add-ons (→List of official add-ons: Alphabetized Deathless, changed Jimmy to James Paddock to match the in-game credit)
- 10:43, 29 April 2020 (diff | hist) . . (+21) . . m Official add-ons (→List of official add-ons: Moved Evilution to match the wiki's Name sorting, made title images unsortable)
- 11:59, 26 April 2020 (diff | hist) . . (+52) . . Dragonsbrethren (→2015: Added The Living End to Lost Levels contributions. The official credits don’t mention me in anything that was finalized by another contributor...) (Tags: Mobile edit, Mobile web edit)
- 11:40, 26 April 2020 (diff | hist) . . (+895) . . Dragonsbrethren (Took a walk down memory lane and added to my contributions)
- 11:11, 26 April 2020 (diff | hist) . . (+800) . . N User:Dragonsbrethren (Tired of seeing a red link on my contributions) (current)
- 10:50, 26 April 2020 (diff | hist) . . (+46) . . No Rest for the Living (Added Unity port to soundtrack notes)
- 09:40, 26 April 2020 (diff | hist) . . (+35) . . Official add-ons (Linked Romero Games to SIGIL's contributors instead of just John)
- 09:33, 26 April 2020 (diff | hist) . . (+148) . . No Rest for the Living (Added official logo)
- 09:30, 26 April 2020 (diff | hist) . . (+44) . . N Emil Brundage (Redirected page to Emil Brundage (NaturalTvventy)) (current)
- 09:29, 26 April 2020 (diff | hist) . . (+678) . . Official add-ons
- 09:28, 26 April 2020 (diff | hist) . . (+118) . . N File:NoRestForTheLiving logo.png (No Rest For The Living logo, cropped from the Xbox One Add-ons menu.) (current)
- 13:23, 22 April 2020 (diff | hist) . . (-113) . . MAP28: Heck (TNT: Evilution) (Weird bug or a silent patch? In either case, the music matches the original now.)
- 08:50, 22 April 2020 (diff | hist) . . (+698) . . Doom Classic Unity port (Added add-ons section)
- 08:44, 22 April 2020 (diff | hist) . . (+51) . . N File:Doom xbone addons.jpg (Add-ons screen from the Xbox One port of Doom 1993.)
- 20:28, 19 April 2020 (diff | hist) . . (+225) . . MAP28: Heck (TNT: Evilution) (Added architecture/texture inspiration to the description)
- 20:08, 19 April 2020 (diff | hist) . . (+109) . . MAP28: Heck (TNT: Evilution) (Doom Classic music change)
- 00:08, 11 July 2018 (diff | hist) . . (+86) . . Sony PlayStation (→Gameplay: The texture/height reductions have nothing to do with performance)
- 14:26, 3 February 2014 (diff | hist) . . (-470) . . DS Doom (Updates (might want to move this to "DS Doom", it seems to be the more common spelling on the website), removed dead links.)
- 17:53, 9 November 2013 (diff | hist) . . (-174) . . Atari Jaguar (→Bugs: It does open in this version.)
- 19:56, 3 November 2013 (diff | hist) . . (+206) . . Pain elemental (→Notes: Added a note about them using cacodemon attacks in 1.4.)
- 20:21, 18 October 2013 (diff | hist) . . (+4) . . m Lighting effects (→Linedef types)
- 17:58, 16 October 2013 (diff | hist) . . (+1,852) . . Lighting effects (Added light line types. I originally wanted to use source terminology, but it's not very good when it comes to line types, so I decided to go with more general names for everything instead.)
- 19:25, 4 March 2013 (diff | hist) . . (+340) . . Talk:The Plutonia Experiment (→Genuine level design credits)
- 22:27, 2 December 2012 (diff | hist) . . (+896) . . N Doom Classic Complete (Couldn't upload the logo image. Not sure how to get other regional prices on Steam (prices are probably the same as PSN).)
- 22:19, 2 December 2012 (diff | hist) . . (+10) . . Steam (Added Doom Classic Complete.)
- 17:31, 18 November 2012 (diff | hist) . . (+16) . . m E1M7: Computer Station (Doom) (→Trivia: Fixed link and quote.)
- 13:27, 29 October 2012 (diff | hist) . . (+73) . . DoomEd ("The editor allows bitmap combination from a group created by the graphic artists, so the level editor can improvise without having to draw new bitmaps.")
- 14:15, 30 September 2012 (diff | hist) . . (-74) . . m MAP06: The Crusher (Doom II) (→Trivia: redundant; already mentioned in the opening paragraph.)
- 18:38, 22 May 2012 (diff | hist) . . (+105) . . Tim Willits (Added Kick Attack links; not sure if the map should be mentioned in the article itself or not.)
- 15:50, 15 May 2012 (diff | hist) . . (+86) . . Partial invisibility effect (Cleaned this up a bit.)
- 01:08, 20 April 2012 (diff | hist) . . (+414) . . Vanilla Doom engine mapping reference (→Tutti-frutti: Made this a little clearer.)
- 15:20, 19 April 2012 (diff | hist) . . (-4) . . Morph Ovum
- 15:19, 19 April 2012 (diff | hist) . . (-4) . . m Chaos Device
- 15:16, 19 April 2012 (diff | hist) . . (+411) . . Vanilla Doom engine mapping reference (→Rendering oddities: I hate Heretic's skies. This might apply to Hexen too, but I haven't tested yet.)
- 18:26, 17 April 2012 (diff | hist) . . (0) . . m Nightmare spectre
- 18:25, 17 April 2012 (diff | hist) . . (-26) . . Nightmare spectre (Added nightmare bit; I believe this does everything - their increased health, inversion, and blending - but don't have the data in front of me. They may also have the spectre bit set.)
- 18:02, 17 April 2012 (diff | hist) . . (-7) . . m Spectre
- 17:59, 17 April 2012 (diff | hist) . . (+70) . . Nightmare spectre (Rewrote, added more accurate color info)
- 14:50, 4 April 2012 (diff | hist) . . (+102) . . m Vanilla Doom engine mapping reference (→Limitations)
- 14:50, 4 April 2012 (diff | hist) . . (+405) . . Vanilla Doom engine mapping reference (→Limitations: Chocorenderlimits info)
- 12:29, 4 April 2012 (diff | hist) . . (+37) . . Editing tutorials (→Port-specific features)
- 12:29, 4 April 2012 (diff | hist) . . (+5,040) . . N Vanilla Doom engine mapping reference (Created page with "Mapping for vanilla Doom requires awareness of various engine limitations and oddities that many source ports have eliminated. This article assumes a basic knowledge of Doom ...")
- 20:07, 11 March 2012 (diff | hist) . . (-456) . . Steam (Updated this; the classic games on Steam were altered to no longer launch via batch files (even though they still exist in Steam's directories).)
- 13:17, 10 March 2012 (diff | hist) . . (-152) . . MAP17: Tenements (Doom II) (→Bugs: Reworded this; specified version and removed note about cheats.)
- 12:08, 9 September 2011 (diff | hist) . . (+1) . . m Sony PlayStation
- 12:02, 9 September 2011 (diff | hist) . . (+101) . . Sony PlayStation
- 11:54, 9 September 2011 (diff | hist) . . (+98) . . Sony PlayStation (→Gameplay)
- 15:56, 7 September 2011 (diff | hist) . . (+17) . . Sony PlayStation (→Exclusive levels: Hell Gate note.)
- 15:51, 7 September 2011 (diff | hist) . . (-16) . . m Thy Flesh Consumed (Seems entirely pointless to note a version number here.)
- 15:50, 7 September 2011 (diff | hist) . . (-238) . . Sony PlayStation (→Differences between PlayStation and PC version: A lot of this already existed in the Jaguar version. Condensed some other points.)
- 15:37, 7 September 2011 (diff | hist) . . (-4) . . MAP54: Redemption Denied (PlayStation Doom) (→Trivia: This is in the JagDoom source)
- 13:01, 6 January 2011 (diff | hist) . . (+549) . . Atari Jaguar (Added bugs section)
- 05:06, 25 August 2010 (diff | hist) . . (+464) . . Talk:Doom v0.5
- 04:51, 25 August 2010 (diff | hist) . . (+58) . . E1M2: Nuclear Plant (Doom) (→Inspiration and development: Name change came from the Jaguar version.)
- 07:41, 24 August 2010 (diff | hist) . . (+83) . . Tutti-frutti effect (Jagdoom note)
- 06:56, 15 June 2010 (diff | hist) . . (+55) . . m Unused Doom music (E3M6 note)
- 02:43, 7 June 2010 (diff | hist) . . (+1,757) . . Atari Jaguar (Some additions and cleanup)
- 17:41, 6 June 2010 (diff | hist) . . (+237) . . m DS Doom (→Limitations and Bugs: command line parameters)
- 17:21, 6 June 2010 (diff | hist) . . (-4) . . m DS Doom (→Limitations and Bugs)
- 17:17, 6 June 2010 (diff | hist) . . (+1,494) . . DS Doom (Added some more information; not sure if I should remove the stub tag yet.)
- 22:17, 8 May 2010 (diff | hist) . . (+449) . . File talk:S.S.png (→Deletion of PinkyBetaDeath.gif)
- 13:59, 8 February 2010 (diff | hist) . . (+358) . . Talk:E3M8: Dis (Doom)
- 09:12, 16 May 2009 (diff | hist) . . (+265) . . E1M8: Phobos Anomaly (Doom) (Minor corrections/capitalization)
- 14:34, 13 May 2009 (diff | hist) . . (+266) . . Light amplification visor (Beta nightvision.)
- 14:33, 13 May 2009 (diff | hist) . . (+36) . . N File:Mbf nightvision.png
- 23:21, 1 May 2009 (diff | hist) . . (+161) . . Machine gun (→Doom)
- 12:45, 27 April 2009 (diff | hist) . . (+1,258) . . Doom press release beta