User contributions
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- 14:33, 17 September 2022 (diff | hist) . . (-16) . . Engine bugs in Heretic (Update link)
- 07:38, 17 September 2022 (diff | hist) . . (+215) . . Talk:Heretic powerup visual effects conflict (→Related effect)
- 07:36, 17 September 2022 (diff | hist) . . (+379) . . Heretic powerup visual effects conflict (Merge in the torch effect, I leave it to wiki admins to adjust title. I also think I was wrong before in where I thought the bug was, but this may bear some actual checking with altering code to see if it produces a fix.)
- 10:19, 15 September 2022 (diff | hist) . . (+490) . . N Talk:Heretic powerup visual effects conflict (It appears that shadowsphere/torch has an odd interaction as well, likely stemming from the same causes.)
- 11:39, 11 September 2022 (diff | hist) . . (+258) . . Ghosts (Heretic) (Move THRUGHOST to technical as was already done with GHOST and note vanilla/ZDoom differences.)
- 11:31, 11 September 2022 (diff | hist) . . (+89) . . Heretic and Hexen sky seam bug (Link TFE as a related issue) (current)
- 14:14, 5 September 2022 (diff | hist) . . (+511) . . N Talk:Incorrect artifact displayed when loading a saved game (The name of this is up for debate.)
- 08:32, 5 September 2022 (diff | hist) . . (+362) . . N Incorrect artifact displayed when loading a saved game ("Better than nothing", please fill in the source code/save format reason for this bug if you know the cause.) (current)
- 09:57, 14 August 2022 (diff | hist) . . (+16) . . Engine bugs in Heretic (Firemace randomizer bugs are explained on the firemace page, so link that.)
- 14:16, 5 May 2022 (diff | hist) . . (+60) . . Morph Ovum (Getting double-egged also puts players into super chicken mode.)
- 11:26, 27 April 2022 (diff | hist) . . (+95) . . Engine bugs in Heretic (One more, status bar can show the wrong artifact selected when you reload)
- 10:37, 20 March 2022 (diff | hist) . . (-1) . . Engine bugs in Heretic (I think it's more or less confirmed at this point that the line-of-sight issue is the same one that early versions of Doom had.)
- 09:57, 18 March 2022 (diff | hist) . . (+175) . . List of commercial compilations (Doom II Mania virus infection)
- 12:45, 17 March 2022 (diff | hist) . . (+589) . . N Flying enemies stick to other monsters and players ("Better than nothing", have no insight to offer on the code involved beyond Heretic having the check that disallows gargoyles/disciples from moving into each other's airspace.)
- 12:26, 17 March 2022 (diff | hist) . . (+261) . . N -timedemo parameter desyncs in Heretic and Hexen ("Better than nothing", I'm not sure what code behind this causes the behaviors, especially the strange Hexen gibbing thing.)
- 12:19, 17 March 2022 (diff | hist) . . (+616) . . N Heretic and Hexen sky seam bug ("Better than nothing")
- 10:25, 7 February 2022 (diff | hist) . . (+75) . . Engine bugs in Heretic (Bug is described on the Wings of Wrath page. Marking workaround as "no" because I don't think "place only one instance of wings in a map" is necessarily "reasonable" for some map designs.)
- 10:27, 5 February 2022 (diff | hist) . . (+141) . . Tome of Power (→Power Modes of Heretic Weapons: More details/clarifications to Elven Wand, Ethereal Crossbow, Firemace)
- 13:43, 11 December 2021 (diff | hist) . . (-174) . . User:ETTiNGRiNDER (Someone's elaborated on see-through walls, so that can be crossed off the list.) (current)
- 06:30, 7 September 2021 (diff | hist) . . (+595) . . N Talk:Engine bugs in Hexen (Sector special 200) (current)
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