User contributions
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- 05:56, 11 February 2021 (diff | hist) . . (+140) . . N File:Dbimpact e1m2 2.png (Surviving an ambush in Double Impact E1M2. Screenshot taken using Eternity Engine 4.00.00.) (current)
- 05:55, 11 February 2021 (diff | hist) . . (+159) . . N File:Dbimpact e1m2 1.png (Double Impact E1M2 starting area (sorry no E1M1 pics I took). Screenshot taken using Eternity Engine 4.00.00.)
- 05:14, 11 February 2021 (diff | hist) . . (+527) . . No End In Sight (Added built in demos for NEIS)
- 05:00, 11 February 2021 (diff | hist) . . (+477) . . Doom the Way id Did (Added built in demos for DTWID)
- 04:47, 11 February 2021 (diff | hist) . . (+93) . . Talk:Duke Nukem 3D (→Reviewing changes: Forgot to add signature)
- 04:47, 11 February 2021 (diff | hist) . . (+105) . . Talk:Duke Nukem 3D (→Reviewing changes: new section)
- 04:42, 11 February 2021 (diff | hist) . . (+180) . . N File:DTWID E3M9 3.png (DTWID E3M9 intermission. Even with the pillars not lowering, you can still reach 100%! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:40, 11 February 2021 (diff | hist) . . (+310) . . N File:DTWID E3M9 2.png (DTWID E3M9. Two pillars are supposed to lower and reveal two lost souls, as well as a box of bullets and shells. Sometimes this doesn't happen. If the pillars didn't lower, you can still reach 100% kills, thankfully. Screenshot taken using Chocolate Do...) (current)
- 04:37, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E3M9 1.png (DTWID E3M9 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:36, 11 February 2021 (diff | hist) . . (+136) . . N File:DTWID E3M8.png (DTWID E3M8. Killing the Spider Mastermind! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:35, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E3M7.png (DTWID E3M7 intermission. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:34, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E3M6 2.png (DTWID E3M6 intermission. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:33, 11 February 2021 (diff | hist) . . (+283) . . N File:DTWID E3M6 1.png (DTWID E3M6 starting area. Make sure you run as soon as the level begins, because the barrels will start blowing up! Even then you may still suffer damage from a barrel exploding behind you. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:31, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E3M5 2.png (DTWID E3M5 intermission. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:30, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E3M5 1.png (DTWID E3M5 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:30, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E3M4 2.png (DTWID E3M4 intermission. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:29, 11 February 2021 (diff | hist) . . (+210) . . N File:DTWID E3M4 1.png (DTWID E3M4 starting area. There is a crusher right ahead, so make sure to simply run as soon as you begin the level! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:27, 11 February 2021 (diff | hist) . . (+125) . . N File:DTWID E3M3 2.png (DTWID E3M3 intermission screen. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:26, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E3M3 1.png (DTWID E3M3 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:25, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E3M2.png (DTWID E3M2 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:24, 11 February 2021 (diff | hist) . . (+129) . . N File:DTWID E2M8 2.png (DTWID E2M8. Killing the Cyberdemon! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:22, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E2M9.png (DTWID E2M9 intermission. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:15, 11 February 2021 (diff | hist) . . (+149) . . N File:DTWID E2M8 1.png (DTWID E2M8 starting area. Preparing for the Cyberdemon! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:14, 11 February 2021 (diff | hist) . . (+157) . . N File:DTWID E2M7 2.png (DTWID E2M7 intermission screen. It has gotten really dark here! Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:13, 11 February 2021 (diff | hist) . . (0) . . File:DTWID E2M7 1.png (FistMarine uploaded a new version of File:DTWID E2M7 1.png)
- 04:11, 11 February 2021 (diff | hist) . . (0) . . File:DTWID E2M7 1.png (FistMarine uploaded a new version of File:DTWID E2M7 1.png)
- 04:11, 11 February 2021 (diff | hist) . . (+69) . . N File:DTWID E2M7 1.png (DTWID E2M7 starting area. Screenshot taken using Chocolate Doom 3.0.1)
- 04:10, 11 February 2021 (diff | hist) . . (+164) . . N File:DTWID E2M6 2.png (DTWID E2M6 intermission. As you can see, the intermission gets darker. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:09, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E2M6 1.png (DTWID E2M6 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:08, 11 February 2021 (diff | hist) . . (+292) . . N File:DTWID E2M5.png (Intermission screen of DTWID E2M5. DTWID has brand new intermission graphics for each of the three episodes. The new E2 intermission also gets darker as the player progresses throughout the episode. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:04, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E2M3.png (DTWID E2M3 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 04:03, 11 February 2021 (diff | hist) . . (+119) . . N File:DTWID E2M2.png (DTWID E2M2 starting area. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:57, 11 February 2021 (diff | hist) . . (+162) . . N File:DTWID E1M9.png (Automap screenshot of DTWID E1M9 (sorry, no E1M8 screenshots saved). Screenshot taken using Chocolate Doom 3.0.1)
- 03:56, 11 February 2021 (diff | hist) . . (+115) . . N File:DTWID E1M7 2.png (DTWID E1M7 exit room. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:55, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M7 1.png (DTWID E1M7. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:55, 11 February 2021 (diff | hist) . . (+122) . . N File:DTWID E1M6.png (Starting area of DTWID E1M6. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:52, 11 February 2021 (diff | hist) . . (+127) . . N File:DTWID E1M5 2.png (Automap screenshot of DTWID E1M5. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:51, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M5 1.png (DTWID E1M5. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:51, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M4 2.png (DTWID E1M4. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:49, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M4 1.png (DTWID E1M4. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:48, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M3 2.png (DTWID E1M3. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:47, 11 February 2021 (diff | hist) . . (+105) . . N File:DTWID E1M3 1.png (DTWID E1M3. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:45, 11 February 2021 (diff | hist) . . (+121) . . N File:DTWID E1M2 2.png (Outside area of DTWID E1M2. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:43, 11 February 2021 (diff | hist) . . (+122) . . N File:DTWID E1M2 1.png (Starting area of DTWID E1M2. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:40, 11 February 2021 (diff | hist) . . (+118) . . N File:DTWID E1M1.png (Exit area of DTWID E1M1. Screenshot taken using Chocolate Doom 3.0.1) (current)
- 03:31, 11 February 2021 (diff | hist) . . (+36) . . Talk:Aspect ratio (→Hello: Fixed some grammar mistakes and added a bit more information)
- 03:29, 11 February 2021 (diff | hist) . . (+617) . . Talk:Aspect ratio (→Hello: new section)
- 05:08, 25 January 2021 (diff | hist) . . (+5) . . Duke Nukem 3D (Minor fix)
- 05:07, 25 January 2021 (diff | hist) . . (+140) . . Duke Nukem 3D (Fixed the idle sound as it's the Hexen ettin that the same roaming sound, removed reference about a meme mod, added some extra information)
- 04:54, 25 January 2021 (diff | hist) . . (+463) . . N User:FistMarine (Created page with "Hello everyone! I am FistMarine! I am a 25 year old retro gamer who enjoys playing the classic Doom games, Duke Nukem 3D, Heretic, Hexen, Quake and many other 90s classics! I...")
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