User contributions
From DoomWiki.org
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 15:26, 16 February 2021 (diff | hist) . . (+202) . . Doom references in other games (→Commercial games: added Simon the Sorcerer 2)
- 13:37, 3 February 2021 (diff | hist) . . (+559) . . MAP27: Ghost Town (PlayStation Final Doom) (→Bugs: DM monsters) (current)
- 05:19, 3 February 2021 (diff | hist) . . (+973) . . MAP26: Aztec (PlayStation Final Doom) (→Bugs: DM foes & distortion)
- 04:41, 3 February 2021 (diff | hist) . . (+885) . . MAP25: Congo (PlayStation Final Doom) (→Bugs: DM monsters & blue skull key bugs) (current)
- 13:56, 2 February 2021 (diff | hist) . . (+764) . . MAP24: Heck (PlayStation Final Doom) (→Bugs: Four hooks and DM-only foes) (current)
- 13:33, 2 February 2021 (diff | hist) . . (+323) . . MAP22: Quarry (PlayStation Final Doom) (→Bugs: DM-only or flagless monsters) (current)
- 13:22, 2 February 2021 (diff | hist) . . (+864) . . MAP21: Lunar Mining Project (PlayStation Final Doom) (→Bugs: DM monsters bug)
- 08:00, 1 February 2021 (diff | hist) . . (+367) . . User talk:Xymph (PSX's MAP14 and MAP10 bugs removal)
- 07:38, 1 February 2021 (diff | hist) . . (+193) . . MAP14: System Control (PlayStation Final Doom) (→Bugs: Created section)
- 07:24, 1 February 2021 (diff | hist) . . (+224) . . MAP10: Paradox (PlayStation Final Doom) (DM bug)
- 07:11, 25 January 2021 (diff | hist) . . (+29) . . m Blood TC (→See also: Created section)
- 04:25, 24 January 2021 (diff | hist) . . (+307) . . N Talk:MAP11: Refinery (Console Doom) (→32X version)
- 04:21, 24 January 2021 (diff | hist) . . (+17) . . m MAP11: Refinery (Console Doom) (Console Doom does not use blood as a flat until PSX maps)
- 11:30, 21 January 2021 (diff | hist) . . (+233) . . MAP08: Minos (PlayStation Final Doom) (→Bugs)
- 11:55, 20 January 2021 (diff | hist) . . (+40) . . MAP30: Onslaught (PlayStation Final Doom) (→Room design: wl for STARTAN; the cyberdemon's chamber could actually be isolated to keep the framerate more smoothly)
- 02:36, 20 January 2021 (diff | hist) . . (+16) . . m MAP26: Aztec (PlayStation Final Doom) (fix soundtrack)
- 12:55, 18 January 2021 (diff | hist) . . (+172) . . MAP18: Nukage Processing (PlayStation Final Doom) (→Areas / screenshots)
- 10:57, 17 January 2021 (diff | hist) . . (+114) . . MAP10: Paradox (PlayStation Final Doom) (→Areas / screenshots: existing screenshots)
- 10:56, 15 January 2021 (diff | hist) . . (+369) . . MAP03: Canyon (PlayStation Final Doom) (→Areas / screenshots: added existing)
- 11:50, 13 January 2021 (diff | hist) . . (+288) . . Talk:MAP28: Baron's Lair (PlayStation Final Doom) (→Sound cutoff) (current)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)