Changes related to "E1M2: Central Computing (Double Impact)"

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Show new changes starting from 14:14, 7 December 2022
   
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6 December 2022

 m   18:02  Switch‎ (diff | hist) . . (+197). . Quasar (talk | contribs) (Use citeweb, other minor fixes)

5 December 2022

     08:32  Spectre‎ (diff | hist) . . (+927). . Xymph (talk | contribs) (Data: add Doom64 tables)
     08:23  Demon‎ (diff | hist) . . (+903). . Xymph (talk | contribs) (Data: add Doom64 tables)
     04:44  Shotgun guy‎ (diff | hist) . . (+1,079). . Xymph (talk | contribs) (Data: add Doom64 tables)
 m   04:30  Plasma gun‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix ticrate/speed)
 m   04:29  Rocket launcher‎ (diff | hist) . . (-1). . Xymph (talk | contribs) (Data: fix ticrate/speed)
     04:25  Zombieman‎ (diff | hist) . . (+1,025). . Xymph (talk | contribs) (Data: add Doom64 tables)
 m   03:43  Imp‎ (diff | hist) . . (+135). . Xymph (talk | contribs) (Data: fix ticrate/speed)
     01:34  Switch‎ (diff | hist) . . (+277). . 88.64.147.171 (talk) (Added Information about the Gargoyle Switch Trivia)

4 December 2022

 m   16:22  Imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix D64 pain sound)

2 December 2022

 m   14:56  Imp‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (See also: add D64 navbox)
     13:29  Plasma gun‎‎ (2 changes | history) . . (+1,041). . [Xymph‎ (2×)]
 m    13:29 (cur | prev) . . (+27). . Xymph (talk | contribs) (Data: add idle sound)
      10:45 (cur | prev) . . (+1,014). . Xymph (talk | contribs) (Data: add Doom64 tables)
     10:32  Rocket launcher‎‎ (2 changes | history) . . (+999). . [Xymph‎ (2×)]
 m    10:32 (cur | prev) . . (-47). . Xymph (talk | contribs) (Data: undupe appearance)
      09:47 (cur | prev) . . (+1,046). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     09:05  Chaingun‎‎ (2 changes | history) . . (+845). . [Xymph‎ (2×)]
 m    09:05 (cur | prev) . . (+21). . Xymph (talk | contribs) (Data: distinguish versions)
      08:40 (cur | prev) . . (+824). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:38  Chainsaw‎‎ (2 changes | history) . . (+961). . [Xymph‎ (2×)]
 m    08:38 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: two A_Saw's per attack cycle)
      07:37 (cur | prev) . . (+961). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:27  Shotgun‎ (diff | hist) . . (+954). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)

1 December 2022

 m   14:51  Chainsaw‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Zombieman‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:50  Shotgun guy‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Chaingun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:48  Shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
     12:11  Imp‎‎ (3 changes | history) . . (+1,269). . [Xymph‎ (3×)]
 m    12:11 (cur | prev) . . (-8). . Xymph (talk | contribs) (Data: one more)
      11:19 (cur | prev) . . (-69). . Xymph (talk | contribs) (Data: add actual SFX)
      10:52 (cur | prev) . . (+1,346). . Xymph (talk | contribs) (Data: add Doom64 tables)

30 November 2022

     16:11  Key‎ (diff | hist) . . (+436). . Xymph (talk | contribs) (Data: add Doom64 variations)
 m   15:21  Megaarmor‎ (diff | hist) . . (+40). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:21  Armor‎ (diff | hist) . . (+40). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:20  Armor bonus‎ (diff | hist) . . (+44). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:19  Medikit‎ (diff | hist) . . (+40). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:18  Stimpack‎ (diff | hist) . . (+42). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:18  Health bonus‎ (diff | hist) . . (+74). . Xymph (talk | contribs) (Data: add Doom64 variations)
 m   15:15  Box of rockets‎ (diff | hist) . . (+43). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:15  Rocket‎ (diff | hist) . . (+65). . Xymph (talk | contribs) (Data: add Doom64 variations)
 m   15:13  Box of shotgun shells‎ (diff | hist) . . (+42). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:13  4 shotgun shells‎ (diff | hist) . . (+39). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:12  Box of bullets‎ (diff | hist) . . (+41). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:11  Clip‎ (diff | hist) . . (+38). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:10  Backpack‎ (diff | hist) . . (+32). . Xymph (talk | contribs) (Data: add Doom64 variation)
     15:08  Partial invisibility‎ (diff | hist) . . (+214). . Xymph (talk | contribs) (Data: add Doom64 variations)
 m   15:06  Supercharge‎ (diff | hist) . . (+44). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:04  Light amplification visor‎ (diff | hist) . . (+38). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   08:24  Barrel‎ (diff | hist) . . (+19). . Xymph (talk | contribs) (Data: tag sprite)

29 November 2022

     02:30  Item‎ (diff | hist) . . (+53). . ONETAPPYBOI (talk | contribs) (Powerups) (Tags: Mobile edit, Mobile web edit)

26 November 2022

 m   07:39  Deathmatch start‎ (diff | hist) . . (-38). . Xymph (talk | contribs) (rm class to reduce vertical space)