Changes related to "Doom source code"

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Show new changes starting from 18:12, 16 April 2024
   
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9 April 2024

 m   12:32  EDGE‎ (diff | hist) . . (-27). . Xymph (talk | contribs) (Current features: use wp)

8 April 2024

     02:32  WAD‎ (diff | hist) . . (-15). . Xymph (talk | contribs) (Rejected the last text change (by 149.156.124.2) and restored revision 445619 by Xymph - one specific IWAD not relevant here)

7 April 2024

     18:15  WAD‎ (diff | hist) . . (+15). . 149.156.124.2 (talk) (add DOOM.WAD to See also)

5 April 2024

     18:35  Source port‎ (diff | hist) . . (-1). . CacoKnight (talk | contribs) (Desktop)

31 March 2024

     13:59  Source port‎‎ (2 changes | history) . . (+396). . [Xymph‎ (2×)]
 m    13:59 (cur | prev) . . (+23). . Xymph (talk | contribs) (See also)
      05:52 (cur | prev) . . (+373). . Xymph (talk | contribs) (update/archive links, fix section levels)

29 March 2024

     14:43  Doom Legacy[pending edits] (diff | hist) . . (+134). . 187.113.228.171 (talk) (Trivia)

23 March 2024

     13:20  Doom rendering engine‎‎ (2 changes | history) . . (+245). . [ONETAPPYBOI‎; Quasar‎]
 m    13:20 (cur | prev) . . (+6). . ONETAPPYBOI (talk | contribs) (doesn't "them" suggest a plural word?)
      08:38 (cur | prev) . . (+239). . Quasar (talk | contribs) (Development history: Note that Carmack tested out the theory behind BSPs to implement SNES Wolf3D during the time period between May and September 93.)