Changes related to "MAP27: No Festivus for the Living (32in24-14)"

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Show new changes starting from 10:41, 21 May 2022
   
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19 May 2022

     11:28  Arachnotron‎‎ (2 changes | history) . . (0). . [97.64.56.211‎; Xymph‎]
      11:28 (cur | prev) . . (-2). . Xymph (talk | contribs) (Rejected the last text change (by 97.64.56.211) and restored revision 312923 by Xymph - grow up)
      11:16 (cur | prev) . . (+2). . 97.64.56.211 (talk)

12 May 2022

 m   16:10  Backpack‎ (diff | hist) . . (-13). . Quasar (talk | contribs) (Doom 3: style/formality of tone)
     06:35  Template:Map spots‎ (diff | hist) . . (+28). . Xymph (talk | contribs) (some games/ports also have secret things/linedefs)

9 May 2022

     12:27  Skill level‎‎ (2 changes | history) . . (+996). . [Dynamo128‎; Quasar‎]
 m    12:27 (cur | prev) . . (+97). . Quasar (talk | contribs) (Corrections/additions)
      10:51 (cur | prev) . . (+899). . Dynamo128 (talk | contribs) (Reorganized and expanded the Doom 64 skill level description.)

7 May 2022

     04:54  Backpack‎ (diff | hist) . . (+205). . 81.101.77.207 (talk) (Doom 3)

4 May 2022

     18:59  Skill level‎ (diff | hist) . . (+49). . 31.60.17.189 (talk) (Heretic skill levels: add missing information)

1 May 2022

     10:18  Revenant‎ (diff | hist) . . (-11). . 31.60.36.146 (talk) (Doom RPG: Description did not match the actual colors visible on the pictures. Look at the pictures: the colors are reverse.)

28 April 2022

     09:29  Arch-vile‎ (diff | hist) . . (-1). . 31.60.46.163 (talk) (add correction (see the discussion page: https://doomwiki.org/wiki/Talk:Arch-vile#How_long_does_it_really_take_for_an_arch-vile.27s_to_prepare_his_attack.3F))

27 April 2022

     14:41  Berserk‎‎ (2 changes | history) . . (+80). . [Quasar‎; Xymph‎]
 m    14:41 (cur | prev) . . (+4). . Xymph (talk | contribs) (Technical details: wl tic)
      14:23 (cur | prev) . . (+76). . Quasar (talk | contribs) (Combat characteristics: While including precise technical minutiae is encouraged, headlining it in the first sentence of the paragraph meant to describe how berserk works in-game to this degree is absurd; move to separate subsection)
 m   14:40  Spiderdemon‎ (diff | hist) . . (-1). . Quasar (talk | contribs) (Combat characteristics: rm excess ws)
     13:42  Cacodemon‎ (diff | hist) . . (+1). . Quasar (talk | contribs) (style/consistency)

26 April 2022

     23:12  Berserk‎ (diff | hist) . . (+325). . Gregor (talk | contribs) (Combat characteristics: further detail for clarification)
     16:38  Weapon‎ (diff | hist) . . (+21). . 31.60.37.116 (talk) (Doom 64: Plasma gun fires projectiles while unmaker fires hitscan traces, therefore it is highly inaccurate to label it as "clone".)
     16:31  Cyberdemon‎‎ (2 changes | history) . . (0). . [31.60.37.116‎; Xymph‎]
      16:31 (cur | prev) . . (0). . Xymph (talk | contribs) (Rejected the last text change (by 31.60.37.116) - nope, see the Pain chance talk page)
      15:21 (cur | prev) . . (0). . 31.60.37.116 (talk) (Data: Pain chance is actually 20/256 * 100% = 7.8125 %)
     09:18  Chainsaw[pending edits]‎ (2 changes | history) . . (+51). . [31.60.3.127‎ (2×)]
      09:18 (cur | prev) . . (+51). . 31.60.3.127 (talk) (Add correction according to g_game.c (line 1421): the line states[i].tics >>= 1; bitshifts by one to the right, or in normal human language, halves the duration of attack and pain states.)
      09:13 (cur | prev) . . (0). . 31.60.3.127 (talk) (Ranges corrected: according to p_pspr.c (lines 484 and 516), range of fist is MEELERANGE and range of chainsaw is MEELERANGE+1. Macro "MEELERANGE" is defined as 64 in p_local.h (line 57).)

25 April 2022

     20:52  Arch-vile‎ (diff | hist) . . (+510). . 31.60.56.233 (talk) (Combat characteristics: add more information)
     20:09  Spiderdemon‎ (diff | hist) . . (+399). . 31.60.56.233 (talk) (Combat characteristics: Correcting the value of rate of fire according to info.c (lines 751 to 754); full explanation included in HTML comment that can be removed after it is confirmed true.)

24 April 2022

     18:14  Monster‎ (diff | hist) . . (+164). . 31.60.51.240 (talk) (Doom II: correction, also considering whether or not to add a mention about charging lost souls as they are actually even faster than -fast demons, but in that state they are internally treated like projectiles instead.)
     18:02  Demon‎‎ (2 changes | history) . . (+30). . [31.60.51.240‎ (2×)]
      18:02 (cur | prev) . . (+72). . 31.60.51.240 (talk) (remove line about demons supposedly being less inteligent than imps because of the former running around aimlessly before attacking -- the AI movement code is the same for all monsters, so it is literally a demonstrably false statement.)
      18:00 (cur | prev) . . (-42). . 31.60.51.240 (talk) (remove line about demons supposedly being less inteligent than imps because of the former running around aimlessly before attacking -- the AI movement code is the same for all monsters, so it is literally a demonstrably false statement.)