Changes related to "Shotgun guy"

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Show new changes starting from 14:50, 5 December 2022
   
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5 December 2022

     12:36  Mancubus‎‎ (3 changes | history) . . (+1,335). . [Xymph‎ (3×)]
      12:36 (cur | prev) . . (+24). . Xymph (talk | contribs) (Tactical analysis: gibs and cyber/spider deaths are certainly gorier)
 m    09:31 (cur | prev) . . (+1). . Xymph (talk | contribs) (Notes: +period)
      09:29 (cur | prev) . . (+1,310). . Xymph (talk | contribs) (Data: add Doom64 tables)
     12:23  Cyberdemon‎ (diff | hist) . . (+1,307). . Xymph (talk | contribs) (Data: add Doom64 tables)
     11:26  Arachnotron‎ (diff | hist) . . (+1,347). . Xymph (talk | contribs) (Data: add Doom64 tables, fix chase frames)
     10:09  Hell knight‎ (diff | hist) . . (+1,276). . Xymph (talk | contribs) (Data: add Doom64 tables)
     10:02  Baron of Hell‎ (diff | hist) . . (+1,273). . Xymph (talk | contribs) (Data: add Doom64 tables)
     08:32  Spectre‎ (diff | hist) . . (+927). . Xymph (talk | contribs) (Data: add Doom64 tables)
     08:23  Demon‎ (diff | hist) . . (+903). . Xymph (talk | contribs) (Data: add Doom64 tables)
     07:59  Pain elemental‎ (diff | hist) . . (+764). . Xymph (talk | contribs) (Data: add Doom64 tables)
     07:34  Cacodemon‎ (diff | hist) . . (+1,356). . Xymph (talk | contribs) (Data: add Doom64 tables)
     06:57  Lost soul‎ (diff | hist) . . (+984). . Xymph (talk | contribs) (Data: add Doom64 tables)
     04:25  Zombieman‎ (diff | hist) . . (+1,025). . Xymph (talk | contribs) (Data: add Doom64 tables)
 m   03:45  Nightmare imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix ticrate/speed)
 m   03:43  Imp‎ (diff | hist) . . (+135). . Xymph (talk | contribs) (Data: fix ticrate/speed)

4 December 2022

 m   16:22  Nightmare imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix D64 pain sound)
 m   16:22  Imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix D64 pain sound)

2 December 2022

 m   14:56  Imp‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (See also: add D64 navbox)
     10:51  Super shotgun‎‎ (2 changes | history) . . (+964). . [Xymph‎ (2×)]
 m    10:51 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: loading, not opening sound)
      09:16 (cur | prev) . . (+964). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     09:05  Chaingun‎‎ (2 changes | history) . . (+845). . [Xymph‎ (2×)]
 m    09:05 (cur | prev) . . (+21). . Xymph (talk | contribs) (Data: distinguish versions)
      08:40 (cur | prev) . . (+824). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:38  Chainsaw‎‎ (2 changes | history) . . (+961). . [Xymph‎ (2×)]
 m    08:38 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: two A_Saw's per attack cycle)
      07:37 (cur | prev) . . (+961). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:27  Shotgun‎ (diff | hist) . . (+954). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     06:39  Pistol‎ (diff | hist) . . (+845). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     05:52  Fist‎‎ (2 changes | history) . . (+129). . [Xymph‎ (2×)]
      05:52 (cur | prev) . . (+99). . Xymph (talk | contribs) (Data: add refiring state, distinguish attack rates)
 m    05:07 (cur | prev) . . (+30). . Xymph (talk | contribs) (Data: update attack rate)

1 December 2022

     20:10  Doom 64 monsters‎ (diff | hist) . . (+116). . Quasar (talk | contribs) (+EGM poster)
     15:44  Fist‎‎ (2 changes | history) . . (+595). . [Xymph‎ (2×)]
      15:44 (cur | prev) . . (+459). . Xymph (talk | contribs) (Data: add Doom64 table)
      14:43 (cur | prev) . . (+136). . Xymph (talk | contribs) (Data: refine wall/blood impact)
 m   14:53  Wolfenstein SS‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Chainsaw‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Pistol‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Zombieman‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:50  Heavy weapon dude‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Chaingun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Super shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:48  Shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
     14:48  Spiderdemon‎‎ (5 changes | history) . . (+1,079). . [Xymph‎; Quasar‎ (4×)]
 m    14:48 (cur | prev) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m    12:23 (cur | prev) . . (+142). . Quasar (talk | contribs) (Inspiration and development: Punchatz deleted his twitter acct due to Muskrat's take-over)
 m    12:20 (cur | prev) . . (+86). . Quasar (talk | contribs) (Inspiration and development: add local pic of spider model)
      12:16 (cur | prev) . . (+180). . Quasar (talk | contribs) (Move dev information into a prose Insp & dev section as Notes, which is mostly trivia, is growing too long)
 m    12:04 (cur | prev) . . (+533). . Quasar (talk | contribs) (Notes: full refs)
     12:11  Imp‎‎ (3 changes | history) . . (+1,269). . [Xymph‎ (3×)]
 m    12:11 (cur | prev) . . (-8). . Xymph (talk | contribs) (Data: one more)
      11:19 (cur | prev) . . (-69). . Xymph (talk | contribs) (Data: add actual SFX)
      10:52 (cur | prev) . . (+1,346). . Xymph (talk | contribs) (Data: add Doom64 tables)
     11:09  Nightmare imp‎‎ (3 changes | history) . . (-29). . [Xymph‎ (3×)]
      11:09 (cur | prev) . . (-77). . Xymph (talk | contribs) (Data: ok, I just discovered the SFX column on Origins of Doom sounds :))
      10:44 (cur | prev) . . (+77). . Xymph (talk | contribs) (Data: lowercase sound aliases (enums) to make clear they are not lump names; add alternates)
 m    10:26 (cur | prev) . . (-29). . Xymph (talk | contribs) (Data: fix projectile sprite)