Changes related to "Shotgun guy"

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Show new changes starting from 17:44, 3 December 2022
   
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2 December 2022

 m   14:56  Imp‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (See also: add D64 navbox)
     10:51  Super shotgun‎‎ (2 changes | history) . . (+964). . [Xymph‎ (2×)]
 m    10:51 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: loading, not opening sound)
      09:16 (cur | prev) . . (+964). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     09:05  Chaingun‎‎ (2 changes | history) . . (+845). . [Xymph‎ (2×)]
 m    09:05 (cur | prev) . . (+21). . Xymph (talk | contribs) (Data: distinguish versions)
      08:40 (cur | prev) . . (+824). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:38  Chainsaw‎‎ (2 changes | history) . . (+961). . [Xymph‎ (2×)]
 m    08:38 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: two A_Saw's per attack cycle)
      07:37 (cur | prev) . . (+961). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     08:27  Shotgun‎ (diff | hist) . . (+954). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     06:39  Pistol‎ (diff | hist) . . (+845). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     05:52  Fist‎‎ (2 changes | history) . . (+129). . [Xymph‎ (2×)]
      05:52 (cur | prev) . . (+99). . Xymph (talk | contribs) (Data: add refiring state, distinguish attack rates)
 m    05:07 (cur | prev) . . (+30). . Xymph (talk | contribs) (Data: update attack rate)

1 December 2022

     20:10  Doom 64 monsters‎ (diff | hist) . . (+116). . Quasar (talk | contribs) (+EGM poster)
     15:44  Fist‎‎ (2 changes | history) . . (+595). . [Xymph‎ (2×)]
      15:44 (cur | prev) . . (+459). . Xymph (talk | contribs) (Data: add Doom64 table)
      14:43 (cur | prev) . . (+136). . Xymph (talk | contribs) (Data: refine wall/blood impact)
 m   14:53  Wolfenstein SS‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Chainsaw‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Pistol‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:51  Zombieman‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:50  Heavy weapon dude‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Chaingun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Super shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:48  Shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
     14:48  Spiderdemon‎‎ (8 changes | history) . . (+1,384). . [Xymph‎; ONETAPPYBOI‎ (3×); Quasar‎ (4×)]
 m    14:48 (cur | prev) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m    12:23 (cur | prev) . . (+142). . Quasar (talk | contribs) (Inspiration and development: Punchatz deleted his twitter acct due to Muskrat's take-over)
 m    12:20 (cur | prev) . . (+86). . Quasar (talk | contribs) (Inspiration and development: add local pic of spider model)
      12:16 (cur | prev) . . (+180). . Quasar (talk | contribs) (Move dev information into a prose Insp & dev section as Notes, which is mostly trivia, is growing too long)
 m    12:04 (cur | prev) . . (+533). . Quasar (talk | contribs) (Notes: full refs)
 m    02:20 (cur | prev) . . (-5). . ONETAPPYBOI (talk | contribs) (Notes)
      02:18 (cur | prev) . . (+181). . ONETAPPYBOI (talk | contribs) (Notes: added some more trivia.)
      01:24 (cur | prev) . . (+129). . ONETAPPYBOI (talk | contribs) (Notes)
     12:11  Imp‎‎ (3 changes | history) . . (+1,269). . [Xymph‎ (3×)]
 m    12:11 (cur | prev) . . (-8). . Xymph (talk | contribs) (Data: one more)
      11:19 (cur | prev) . . (-69). . Xymph (talk | contribs) (Data: add actual SFX)
      10:52 (cur | prev) . . (+1,346). . Xymph (talk | contribs) (Data: add Doom64 tables)
     11:09  Nightmare imp‎‎ (3 changes | history) . . (-29). . [Xymph‎ (3×)]
      11:09 (cur | prev) . . (-77). . Xymph (talk | contribs) (Data: ok, I just discovered the SFX column on Origins of Doom sounds :))
      10:44 (cur | prev) . . (+77). . Xymph (talk | contribs) (Data: lowercase sound aliases (enums) to make clear they are not lump names; add alternates)
 m    10:26 (cur | prev) . . (-29). . Xymph (talk | contribs) (Data: fix projectile sprite)
 m   02:37  Doom source code‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (External links: add featured template)

30 November 2022

 m   21:55  Spiderdemon‎‎ (2 changes | history) . . (+84). . [Quasar‎ (2×)]
 m    21:55 (cur | prev) . . (-1). . Quasar (talk | contribs) (sp grr)
 m    21:54 (cur | prev) . . (+85). . Quasar (talk | contribs) (Clarify by describing difference)
     12:35  Nightmare imp‎ (diff | hist) . . (+691). . Xymph (talk | contribs) (Data: update data tables)
 m   08:24  Barrel‎ (diff | hist) . . (+19). . Xymph (talk | contribs) (Data: tag sprite)

28 November 2022

     15:14  Nightmare spectre‎ (diff | hist) . . (+246). . Xymph (talk | contribs) (Data: update data tables, based on PSXDOOM-RE code)

27 November 2022

 m   13:09  Player‎‎ (2 changes | history) . . (+18). . [Xymph‎ (2×)]
 m    13:09 (cur | prev) . . (0). . Xymph (talk | contribs) (Doom player data: landing sound)
 m    10:33 (cur | prev) . . (+18). . Xymph (talk | contribs) (Doom player data: anchor attack sound)
     10:34  Commander Keen‎ (diff | hist) . . (+109). . Quasar (talk | contribs) (Doom Eternal: +Peachy Keen)

26 November 2022

     07:39  Player‎‎ (2 changes | history) . . (+339). . [Xymph‎ (2×)]
      07:39 (cur | prev) . . (+457). . Xymph (talk | contribs) (add start data)
      07:32 (cur | prev) . . (-118). . Xymph (talk | contribs) (Doom player data: update data tables)