Changes related to "MAP01 (Xmas Doom)"

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Show new changes starting from 04:20, 5 December 2022
   
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5 December 2022

 m   03:43  Imp‎ (diff | hist) . . (+135). . Xymph (talk | contribs) (Data: fix ticrate/speed)

4 December 2022

 m   16:22  Imp‎ (diff | hist) . . (0). . Xymph (talk | contribs) (Data: fix D64 pain sound)

2 December 2022

 m   14:56  Imp‎ (diff | hist) . . (+21). . Xymph (talk | contribs) (See also: add D64 navbox)
     13:29  Plasma gun‎‎ (2 changes | history) . . (+1,041). . [Xymph‎ (2×)]
 m    13:29 (cur | prev) . . (+27). . Xymph (talk | contribs) (Data: add idle sound)
      10:45 (cur | prev) . . (+1,014). . Xymph (talk | contribs) (Data: add Doom64 tables)
     11:11  BFG9000‎ (diff | hist) . . (+1,195). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     10:51  Super shotgun‎‎ (2 changes | history) . . (+964). . [Xymph‎ (2×)]
 m    10:51 (cur | prev) . . (0). . Xymph (talk | contribs) (Data: loading, not opening sound)
      09:16 (cur | prev) . . (+964). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)
     10:32  Rocket launcher‎‎ (2 changes | history) . . (+999). . [Xymph‎ (2×)]
 m    10:32 (cur | prev) . . (-47). . Xymph (talk | contribs) (Data: undupe appearance)
      09:47 (cur | prev) . . (+1,046). . Xymph (talk | contribs) (Data: add Doom64 tables, refiring state)

1 December 2022

 m   14:51  Zombieman‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:50  Shotgun guy‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:50  Heavy weapon dude‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
 m   14:49  Super shotgun‎ (diff | hist) . . (+138). . Xymph (talk | contribs) (Data: refine blood impact)
     12:11  Imp‎‎ (3 changes | history) . . (+1,269). . [Xymph‎ (3×)]
 m    12:11 (cur | prev) . . (-8). . Xymph (talk | contribs) (Data: one more)
      11:19 (cur | prev) . . (-69). . Xymph (talk | contribs) (Data: add actual SFX)
      10:52 (cur | prev) . . (+1,346). . Xymph (talk | contribs) (Data: add Doom64 tables)

30 November 2022

 m   15:19  Medikit‎ (diff | hist) . . (+40). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:16  Energy cell pack‎ (diff | hist) . . (+42). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:15  Box of rockets‎ (diff | hist) . . (+43). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:13  Box of shotgun shells‎ (diff | hist) . . (+42). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:12  Box of bullets‎ (diff | hist) . . (+41). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:10  Backpack‎ (diff | hist) . . (+32). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:04  Light amplification visor‎ (diff | hist) . . (+38). . Xymph (talk | contribs) (Data: add Doom64 variation)
 m   15:00  Megasphere‎ (diff | hist) . . (+75). . Xymph (talk | contribs) (Data: add Doom 64 variations)

29 November 2022

     02:30  Item‎ (diff | hist) . . (+53). . ONETAPPYBOI (talk | contribs) (Powerups) (Tags: Mobile edit, Mobile web edit)