Difference between revisions of "Spectre"

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Spectres do not have [[sprite]]s of their own; the Demon's sprite must be edited to change them. The engines handle spectres in two ways, either "shimmering"/"spotty" or translucent.
 
Spectres do not have [[sprite]]s of their own; the Demon's sprite must be edited to change them. The engines handle spectres in two ways, either "shimmering"/"spotty" or translucent.
  
In the first ''Doom'', partial invisibility causes Spectres to appear as "shimmering"  beings, like a lens which distorts and reflects the area seen through their translucent bodies, making them hard to spot in darker areas or against certain textures (such as grey speckled walls). However, in bright areas, they are noticeably visible and "spotty".
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In ''Doom'' and ''Doom II'', partial invisibility causes Spectres to appear as "shimmering"  beings, like a lens which distorts and reflects the area seen through their translucent bodies, making them hard to spot in darker areas or against certain textures (such as grey speckled walls). However, in bright areas, they are noticeably visible and "spotty".
  
In ''Doom II'' and the PlayStation version of ''Doom'', Spectres do not "shimmer", rather they are rendered as faded and semi-transparent.
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In the PlayStation version of ''Doom'' and some source ports, Spectres do not "shimmer"; rather they are rendered as faded and semi-transparent.
  
 
There are some tricks that can help make spectres more visible: their shimmering outline is much easier to see with the inverted colours of an [[invulnerability|invulnerability sphere]], for example, and they feature a normal blood-splatter effect when hit.
 
There are some tricks that can help make spectres more visible: their shimmering outline is much easier to see with the inverted colours of an [[invulnerability|invulnerability sphere]], for example, and they feature a normal blood-splatter effect when hit.

Revision as of 22:10, 10 October 2007

For information about the Spectre enemy from Strife, see Spectre (Strife).
A Spectre about to bite the player in Doom II MAP08: Tricks and Traps.

Spectres are the partially invisible brothers of Demons. Except for their appearance, they are exactly the same, and in fact may be thought of as Demons who have permanent blur artifact power. In the Doom II manual, their description is: Great. Just what you needed. An invisible (nearly) monster.

Spectres do not have sprites of their own; the Demon's sprite must be edited to change them. The engines handle spectres in two ways, either "shimmering"/"spotty" or translucent.

In Doom and Doom II, partial invisibility causes Spectres to appear as "shimmering" beings, like a lens which distorts and reflects the area seen through their translucent bodies, making them hard to spot in darker areas or against certain textures (such as grey speckled walls). However, in bright areas, they are noticeably visible and "spotty".

In the PlayStation version of Doom and some source ports, Spectres do not "shimmer"; rather they are rendered as faded and semi-transparent.

There are some tricks that can help make spectres more visible: their shimmering outline is much easier to see with the inverted colours of an invulnerability sphere, for example, and they feature a normal blood-splatter effect when hit.

Data

Attributes
ID # 58 (decimal), 3A (hex)
Hit points 150
Speed 10 map units/frame
(175.0 map units/second)
Width 60
Height 56
Reaction time 8
Pain chance 180 (70.31%)
Mass 400
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name SARG
Alert sound DSSGTSIT
Action sound DSDMACT
Pain sound DSDMPAIN
Death sound DSSGTDTH
Melee attack
Damage 4-40
Sound DSSGTATK
Damage done by a Spectre's bite

Appearance statistics

The IWADs contain the following numbers of Spectres:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 51 102 183
Doom II 37 93 175
TNT: Evilution 83 150 224
Plutonia 95 102 111

See also