Difference between revisions of "Spectre (Doom Eternal)"

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==Tactical analysis==
 
==Tactical analysis==
The spectre's behavior is identical to that of the pinky, charging forward to attack before stopping, turning to face the player again, and charging again. Unlike the pinky, and consistent with its prior version, it lacks significant armor on its face. The spectre cannot be targeted by the lock-on modification to the [[Rocket launcher (Doom Eternal)|rocket launcher]] unless it is frozen with the ice bomb.
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The spectre's behavior is identical to that of the pinky, charging forward to attack before stopping, turning to face the player again, and charging again. Unlike the pinky, and consistent with its prior version, it lacks significant armor on its face. However, it has twice as much health (2000 HP, 400 at stagger), and retains its weakness at the tail.  The spectre cannot be targeted by the lock-on modification to the [[Rocket launcher (Doom Eternal)|rocket launcher]] unless it is frozen with the ice bomb.
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When killed, sometimes their camouflage will wear off before their corpse disappears revealing them to lack facial armor, much like their predecessors. Also like their predecessors, viewing them in the Model Viewer shows their silhouette to incorrectly display facial armor.
  
 
==Lore==
 
==Lore==
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==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="250px" heights="141px">
 
<gallery mode="nolines" widths="250px" heights="141px">
spectreE1.jpg|The Spectre seen in the collectible viewer.
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spectreE1.jpg|The spectre seen in the collectible viewer.
spectreE2.jpg|The Spectre seen close up.
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spectreE2.jpg|The spectre seen close up.
spectreEtoy.jpg|The Spectre toy.
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spectreEtoy.jpg|The spectre toy.
 
</gallery>
 
</gallery>
  
 
{{Doom Eternal monsters}}
 
{{Doom Eternal monsters}}
 
[[Category:Spectres]]
 
[[Category:Spectres]]

Latest revision as of 07:53, 3 March 2024

The spectre in the codex
This article is about the monster in Doom Eternal. For the enemy from Strife, see Spectre (Strife). For other games, see:

The spectre is an enemy featured in Doom Eternal, returning from Doom (2016). As with its appearances in past games in the Doom franchise, the spectre is identical to the pinky enemy except for the fact that it is nearly invisible.

Tactical analysis[edit]

The spectre's behavior is identical to that of the pinky, charging forward to attack before stopping, turning to face the player again, and charging again. Unlike the pinky, and consistent with its prior version, it lacks significant armor on its face. However, it has twice as much health (2000 HP, 400 at stagger), and retains its weakness at the tail. The spectre cannot be targeted by the lock-on modification to the rocket launcher unless it is frozen with the ice bomb.

When killed, sometimes their camouflage will wear off before their corpse disappears revealing them to lack facial armor, much like their predecessors. Also like their predecessors, viewing them in the Model Viewer shows their silhouette to incorrectly display facial armor.

Lore[edit]

Demonic legends state that the spectre is an "ethereal amalgam" of the pinky, summoned into Hell through the rituals of the Six Sealed Eyes, an order of warlocks descended from a fallen infernal house. They sought to overthrow the Archdemons through the use of long-forbidden black magic. However, their rebellion proved unsuccessful and their members were given unspeakable punishments for their defiance, demonstrating the Archdemons' lack of tolerance for challenges to their authority.

As this is inconsistent with the previous game's explanation that the UAC artificially engineered spectres, it is possibly a retcon. Alternatively, the UAC may have simply never encountered natural spectres, and engineered a nearly identical creature by chance, either through their own unique process, or by unknowingly replicating what had earlier been done by the Six Sealed Eyes.

Gallery[edit]