Difference between revisions of "Spike"

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[checked revision][checked revision]
(Data: update data table)
(Data: add dirt clump data)
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| Radius||20
 
| Radius||20
 
|-
 
|-
| Height||128
+
| Height||128 (spike)
 
|-
 
|-
 
| [[Sprite]]||TSPK
 
| [[Sprite]]||TSPK
 
|-
 
|-
| Frames||1 [A] (normal)<br>1 [B] (bloody)<br>2 [C] (dirt clump)
+
| Frames||1 [A] (normal)<br>1 [B] (bloody)
 
|-
 
|-
 
| [[Thing types|Class]]||Obstacle
 
| [[Thing types|Class]]||Obstacle
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| Flags2 list|| 5: Feet can be clipped<br> 7: No teleport<br>20: No vissprite
 
| Flags2 list|| 5: Feet can be clipped<br> 7: No teleport<br>20: No vissprite
 
|}
 
|}
{{col-break|gap=1em}}
+
{{col-break|gap=0.5em}}
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Spike Up data
 
!colspan="2"|Spike Up data
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| Sprite||TSPK
 
| Sprite||TSPK
 
|-
 
|-
| Frames||1 [A] (normal)<br>1 [B] (bloody)<br>2 [C] (dirt clump)
+
| Frames||1 [A] (normal)<br>1 [B] (bloody)
 
|-
 
|-
 
| Class||Obstacle
 
| Class||Obstacle
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|-
 
|-
 
| Flags2 list|| 5: Feet can be clipped<br> 7: No teleport
 
| Flags2 list|| 5: Feet can be clipped<br> 7: No teleport
 +
|}
 +
{{col-break|gap=1em}}
 +
{| {{prettytable}}
 +
!colspan="2"|Dirt clump data
 +
|-
 +
| [[Mobj|Enum]]||MT_DIRTCLUMP (33)
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| [[Sprite]]||TSPK
 +
|-
 +
| Frames||1 [C]
 +
|-
 +
| [[Thing types|Class]]||''none''
 +
|-
 +
| Flags||{{c|16}} (decimal)<br>{{c|00000010}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)
 +
|-
 +
| Flags2||{{c|128}} (decimal)<br>{{c|00000080}} (hex)
 +
|-
 +
| Flags2 list|| 7: No teleport
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}

Revision as of 15:32, 26 September 2022

The spike is a hazardous object found in Hexen.

It is a massive pillar of tan stone sharpened to a point at the top, which may be in a raised or lowered position. When lowered, the only hint of its presence is some disturbed soil around its location. Scripts can trigger the spikes to raise or lower according to the level designer's desires. If a player or monster is standing over the spike when it begins to rise, they will be instantly and brutally killed, entering their gib state if they have one. If a spike makes a kill, bloodstains remain on the pointed end.

Data

Appearance statistics

In the IWADs the down spike is first encountered on these maps per skill level:

The IWADs contain the following numbers of down spikes per skill level:

Neither IWAD contains up spikes.