Difference between revisions of "Spiked gauntlets"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Ryan W moved page Spiked Gauntlets to Spiked gauntlets: capitalization convention... there may be more of these) |
(fix caps, fmtg) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File:Sg.png|thumb|The | + | [[File:Sg.png|thumb|The spiked gauntlets in action, beating down an [[ettin]].]] |
− | The ''' | + | The '''spiked gauntlets''' are the first of four weapons used by Baratus the Fighter in [[Hexen]] and are available from the start of the game. They are a pair of heavy, metallic gauntlets with spikes on the knuckles used to beat down enemies at [[melee]] range. The spiked gauntlets deal the most damage of Hexen's starting weapons, able to kill an [[ettin]] with three hits and even [[gibs|gibbing]] it on rare occasions. If three consecutive punches connect with a target, the third punch will be slower and deal double damage. When a punch fails to connect, or strikes a wall, the counter is reset. The three hits need not be in quick succession, however, and can be spread across multiple enemies or objects. |
Although they have decent attack power and attack rate, once [[Timon's Axe]] becomes available, the gauntlets are reduced to an ammo conservation role, as the axe fills the same niche in the arsenal and, when powered, is as good or superior in all regards except for mana usage. | Although they have decent attack power and attack rate, once [[Timon's Axe]] becomes available, the gauntlets are reduced to an ammo conservation role, as the axe fills the same niche in the arsenal and, when powered, is as good or superior in all regards except for mana usage. | ||
Line 7: | Line 7: | ||
== Data == | == Data == | ||
− | + | {{col-begin|width=auto}} | |
+ | {{col-break}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"|Spiked | + | !colspan="2"|Spiked gauntlets data |
+ | |- | ||
+ | | Appears in||Hexen demo<br>[[Hexen]]/[[Deathkings of the Dark Citadel|DDC expansion]] | ||
|- | |- | ||
− | |Weapon | + | | [[Thing types|Class]]||[[Weapon]] |
− | | | + | |} |
+ | {{col-break|gap=0.5em}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="2"|Weapon attributes | ||
|- | |- | ||
− | | | + | | Weapon slot||1 |
− | | | ||
|- | |- | ||
− | |Included mana | + | | Included mana||Infinite |
− | |Infinite | ||
|- | |- | ||
− | | | + | | Attacks per minute||123.5 punches (no power hits) <!-- 17 tics per attack --><br>108.6 (sustained hits) <!-- 58 tics per 3 attacks --> |
− | |[[ | + | |} |
+ | {| {{prettytable}} | ||
+ | ! [[State]]!![[Sprite]]!!Frames | ||
|- | |- | ||
− | | | + | | Wielded||FPCH||1 [A] |
− | | | + | |-''Italic text'' |
+ | | Punching||FPCH||5 [BCDCB] | ||
|- | |- | ||
− | | | + | | Repunching||FPCH||4 [BCDC] |
− | | | ||
|- | |- | ||
− | |[[ | + | | Third consecutive hit||FPCH||9 [DEEEEEEEE] |
− | + | |} | |
+ | {{col-break|gap=1em}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="2"|[[Melee attack]] | ||
|- | |- | ||
− | | | + | | [[Damage]]||40-55<br>Doubled on third consecutive hit |
− | | | ||
|- | |- | ||
− | | | + | | Sprite||FHFX (impact, miss)<br>BLOD (impact, hit) |
− | | | ||
|- | |- | ||
− | | | + | | Frames||5 [STUVW] (impact, miss)<br>3 [CBA] (impact, hit) |
− | |[[ | ||
|- | |- | ||
+ | | [[Sound]]||PUNCHMIS (swinging)<br>PUNCH8 (impact, miss)<br>MUMPUN5 (impact, hit)<br>GNTMIS1 (third consecutive hit) | ||
|} | |} | ||
+ | {{col-end}} | ||
− | ==Trivia== | + | == Trivia == |
− | * Hitting a friendly target in a cooperative netgame resets the punch counter. | + | * Hitting a friendly target in a cooperative netgame resets the punch counter. |
{{Hexen weapons}} | {{Hexen weapons}} | ||
− | [[Category: | + | [[Category:Hand-to-hand weapons]] |
Latest revision as of 07:34, 21 December 2023
The spiked gauntlets are the first of four weapons used by Baratus the Fighter in Hexen and are available from the start of the game. They are a pair of heavy, metallic gauntlets with spikes on the knuckles used to beat down enemies at melee range. The spiked gauntlets deal the most damage of Hexen's starting weapons, able to kill an ettin with three hits and even gibbing it on rare occasions. If three consecutive punches connect with a target, the third punch will be slower and deal double damage. When a punch fails to connect, or strikes a wall, the counter is reset. The three hits need not be in quick succession, however, and can be spread across multiple enemies or objects.
Although they have decent attack power and attack rate, once Timon's Axe becomes available, the gauntlets are reduced to an ammo conservation role, as the axe fills the same niche in the arsenal and, when powered, is as good or superior in all regards except for mana usage.
The idle frame looks very similar to that of Heretic's Gauntlets of the Necromancer, but with bluish secondary lighting.
Data[edit]
|
|
|
Trivia[edit]
- Hitting a friendly target in a cooperative netgame resets the punch counter.
Weapons from Hexen | ||||||
---|---|---|---|---|---|---|
Slot | 1 | 2 | 3 | 4 | ||
Baratus (Fighter) | Spiked gauntlets | Timon's Axe | Hammer of Retribution | Quietus | ||
Parias (Cleric) | Mace of Contrition | Serpent staff | Firestorm | Wraithverge | ||
Daedolon (Mage) | Sapphire wand | Frost shards | Arc of Death | Bloodscourge |