Difference between revisions of "Spirit"
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==Tactical analysis== | ==Tactical analysis== | ||
− | In the trailer, the spirit is seen emerging from a slain [[tyrant]] which had been giving off a blue glow to possess a [[Soldier (Blaster)|soldier]], which immediately starts glowing in the same manner. According to [[Hugo Martin]], the possessed demon becomes nearly immune to [[ballista]] damage, its weak points (if any) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.<ref name="interview">{{cite web text|author=Hugo Martin and Marty Stratton|title=The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders|url=https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview|publication=PCGamesN|publishdate=28 Aug 2020|accessdate=28 Aug 2020}}</ref> The player must kill the possessed demon first to release the spirit, and then eliminate it with the [[Plasma rifle (Doom Eternal)|plasma rifle]]'s microwave beam mod while it is stunned from the host's death. If it is left alone for too long, it will look for another demon to possess and the process must be repeated. | + | In the trailer, the spirit is seen emerging from a slain [[tyrant]] which had been giving off a blue glow to possess a [[Soldier (Blaster)|soldier]], which immediately starts glowing in the same manner. According to [[Hugo Martin]], the possessed demon becomes nearly immune to [[ballista]] damage, its [[Destructible demons|weak points]] (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.<ref name="interview">{{cite web text|author=Hugo Martin and Marty Stratton|title=The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders|url=https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview|publication=PCGamesN|publishdate=28 Aug 2020|accessdate=28 Aug 2020}}</ref> The player must kill the possessed demon first to release the spirit, and then eliminate it with the [[Plasma rifle (Doom Eternal)|plasma rifle]]'s microwave beam mod while it is stunned from the host's death. If it is left alone for too long, it will look for another demon to possess and the process must be repeated. |
It is currently unknown if the spirit has any way to directly attack the player. | It is currently unknown if the spirit has any way to directly attack the player. |
Revision as of 10:16, 4 September 2020
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The spirit is a blue, ghostly version of the summoner from Doom (2016) which is slated to appear in The Ancient Gods, Part One, the first downloadable content expansion for Doom Eternal. It possesses other demons in order to specially empower them, and has been seen in the trailer bursting out of slain demons that give off a distinctive blue glow while alive.
Tactical analysis
In the trailer, the spirit is seen emerging from a slain tyrant which had been giving off a blue glow to possess a soldier, which immediately starts glowing in the same manner. According to Hugo Martin, the possessed demon becomes nearly immune to ballista damage, its weak points (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.[1] The player must kill the possessed demon first to release the spirit, and then eliminate it with the plasma rifle's microwave beam mod while it is stunned from the host's death. If it is left alone for too long, it will look for another demon to possess and the process must be repeated.
It is currently unknown if the spirit has any way to directly attack the player.
Trivia
- Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the Ghostbusters series of media.[1]
References
- ↑ 1.0 1.1 Hugo Martin and Marty Stratton (28 August 2020). "The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders." PCGamesN. Retrieved 28 August 2020.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |