Difference between revisions of "Spirit"

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{{TimelyStub}}
 
 
{{Monster versions|disambig={{thisisabout|monster|doom5}}|doom4=Summoner}}
 
{{Monster versions|disambig={{thisisabout|monster|doom5}}|doom4=Summoner}}
[[File:Nightmare Summoner.png|thumb|right|The spirit as it appears in the teaser trailer.]]
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[[File:Spirit.png|thumb|right|The spirit as it appears in the [[Codex]].]]
The '''spirit''' is a blue, ghostly version of the [[summoner]] from [[Doom (2016)]] which is slated to appear in ''[[The Ancient Gods, Part One]]'', the first {{wp|downloadable content}} expansion for [[Doom Eternal]]. It possesses other demons in order to specially empower them, and has been seen in the trailer bursting out of slain demons that give off a distinctive blue glow while alive.
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The '''spirit''' is an enemy which first appears in ''[[The Ancient Gods, Part One]]'', the first {{wp|downloadable content}} expansion for [[Doom Eternal]]. It possesses other demons in order to specially empower them and causes the demon it possesses to glow blue.
  
 
==Tactical analysis==
 
==Tactical analysis==
In the trailer, the spirit is seen emerging from a slain [[tyrant]] which had been giving off a blue glow to possess a [[Soldier (Blaster)|soldier]], which immediately starts glowing in the same manner. According to [[Hugo Martin]], the possessed demon becomes nearly immune to [[ballista]] damage, its [[Destructible demons|weak points]] (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.<ref name="interview">{{cite web text|author=Hugo Martin and Marty Stratton|title=The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders|url=https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview|publication=PCGamesN|publishdate=28 Aug 2020|accessdate=28 Aug 2020}}</ref> Possessed monsters have more [[hit point]]s and attack much faster, making them an extreme threat. The player must kill the possessed demon first to release the spirit, and then eliminate it with the [[Plasma rifle (Doom Eternal)|plasma rifle]]'s microwave beam mod while it is stunned from the host's death. If it is left alone at all, it will immediately look for another demon to possess and the process must be repeated.
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The spirit possesses the body of any demon on the field, granting them enhanced movement speed, projectile speed, damage reduction, and aggression. Additionally, a possessed demon's [[Destructible demons|weak points]] (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.<ref name="interview">{{cite web text|author=Hugo Martin and Marty Stratton|title=The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders|url=https://www.pcgamesn.com/doom-eternal/ancient-gods-dlc-interview|publication=PCGamesN|publishdate=28 Aug 2020|accessdate=28 Aug 2020}}</ref> The player must kill the possessed demon first to release the spirit, and then eliminate it with the [[Plasma rifle (Doom Eternal)|plasma rifle]]'s microwave beam mod while it is stunned from the host's death; any weapon or mod other than the microwave beam will harmlessly pass through it. If it is left alone at all, it will immediately look for another demon to possess and the process must be repeated. Killing the spirit with the microwave beam causes it to drop ammo and a blood punch charge.
  
 
The spirit cannot, however, attack the player directly and if there are no more demons to possess within its range, it will vanish.
 
The spirit cannot, however, attack the player directly and if there are no more demons to possess within its range, it will vanish.
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===Possession boosts and damage reduction statistics===
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{| {{prettytable}}
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|-
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! Demons !! Speed boost !! Combat shotgun !! Heavy cannon !! Plasma rifle !! Rocket launcher (splash) !! Rocket launcher (detonate) !! Rocket launcher (locked on) !! Super shotgun !! Ballista !! Chaingun !! Chaingun (mobile turret) !! BFG (impact) !! BFG (tendril) !! Unmaykr !! Blood punch
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|-
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|Zombie<br>Imp<br>Gargoyle<br>Soldier<br>Lost soul<br>Cueball || +75% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80% || -80%
 +
|-
 +
|Maykr drone || +50% || -69% || -62% || -62% || -62% || -62% || -62% || -75% || -80% || -62% || -62% || -62% || -62% || -62% || -69%
 +
|-
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|Pinky/Spectre || +75% || -62% || -62% || -62% || -62% || -62% || -62% || -75% || -80% || -62% || -62% || -62% || -62% || -62% || -82%
 +
|-
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|Prowler<br>Carcass<br>Cacodemon<br>Pain elemental<br>Blood Maykr || +75% || -62% || -62% || -62% || -62% || -62% || -62% || -75% || -80% || -75% || -75% || -62% || -62% || -62% || -62%
 +
|-
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|Revenant || +50% || -62% || -62% || -62% || -62% || -62% || -62% || -80% || -80% || -62% || -62% || -62% || -62% || -62% || -62%
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|-
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|Hell knight || +50% || -50% || -50% || -50% || -50% || -50% || -50% || -75% || -80% || -67% || -67% || -50% || -50% || -50% || -50%
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|-
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|Dread knight || +40% || -50% || -50% || -50% || -50% || -50% || -50% || -75% || -80% || -67% || -67% || -50% || -50% || -50% || -50%
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|-
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|Whiplash || +75% || -62% || -62% || -62% || -62% || -62% || -62% || -80% || -85% || -75% || -75% || -62% || -62% || -62% || -62%
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|-
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|Arachnotron || +75% || -62% || -62% || -62% || -62% || -62% || -62% || -75% || -80% || -75% || -75% || -62% || -62% || -62% || -62% 
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|-
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|Mancubus || +75% || -62% || -62% || -62% || -62% || -62% || -62% || -75% || -80% || -70% || -70% || -62% || -62% || -62% || -62% 
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|-
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|Cyber-mancubus || +50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -23% || -84% || -69% || -92%
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|-
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|Baron of Hell || +50% || -60% || -60% || -60% || -60% || -60% || -43% || -60% || -60% || -50% || -50% || -60% || -60% || -60% || -60%
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|-
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|Doom hunter || +50% || -58% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -50% || -58% || -50% || -50% || -50%
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|-
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|Tyrant || +50% || -60% || -60% || -60% || -60% || -60% || -43% || -60% || -60% || -60% || -60% || -60% || -60% || -60% || -60%
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|-
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|Marauder || +25% || -67% || -67% || -67% || -34% || -45% || -66% || -61% || -34% || -67% || -67% || -67% || -67% || -91% || -67%
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|}
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==Lore==
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Spirits are the essence of slain [[Summoner]]s. Having fallen by the Slayer's hand, they are fueled by hatred to persist as a ghost. Unable to affect the physical world in their new forms, spirits possess the bodies of other demons. A spirit fuses its own essence with that of its host, increasing its strength and speed. Even when outside any host, spirits cannot be harmed by conventional means: only sustained, concentrated energy can disrupt them.
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==Pre-release==
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[[File:Nightmare_Summoner.png|thumb|right|The spirit in the DLC's title art.]]
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The spirit first appeared unnamed and unexplained in the DLC's teaser trailer released by [[Bethesda]] on August 7, 2020. It also appeared in the DLC's title art, revealed along with the teaser.
  
 
==Trivia==
 
==Trivia==
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* The spirit is the second monster in the ''Doom'' series that can only be harmed with a specific weapon, after the [[Doom 3]] [[Cyberdemon (Doom 3)|cyberdemon]], which could only be harmed with the [[Soul Cube]].
 
* Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the ''{{wp|Ghostbusters}}'' series of media.<ref name="interview" />
 
* Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the ''{{wp|Ghostbusters}}'' series of media.<ref name="interview" />
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==Gallery==
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<gallery mode=nolines widths="250px" heights="141px">
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spiritsearch1.jpg|A spirit searching for a new host.
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spiritsearch2.jpg|The spirit is unable to find a host.
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spiritbaron.png|A [[Baron of Hell (Doom Eternal)|baron of Hell]] possessed by a spirit, with a [[Zombie (Doom Eternal)|zombie]] beside it. (Note the blue glow encompassing the baron.)
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</gallery>
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==Sources==
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* {{cite web text|author=[[decino]]|title=Doom Eternal Spirit Buff Statistics|url=https://www.youtube.com/watch?v=dDdZBSP-yNM|publishdate=30 Oct 2020}}
  
 
==References==
 
==References==
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{{Doom Eternal monsters}}
 
{{Doom Eternal monsters}}
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[[Category:Arch-viles]]

Latest revision as of 08:35, 30 June 2022

This article is about the monster in Doom Eternal. For other games, see:
The spirit as it appears in the Codex.

The spirit is an enemy which first appears in The Ancient Gods, Part One, the first downloadable content expansion for Doom Eternal. It possesses other demons in order to specially empower them and causes the demon it possesses to glow blue.

Tactical analysis[edit]

The spirit possesses the body of any demon on the field, granting them enhanced movement speed, projectile speed, damage reduction, and aggression. Additionally, a possessed demon's weak points (if any exist) are rendered unbreakable, and it cannot be faltered; the combined effect makes a possessed demon much more resilient than usual and ensures that it will not stop attacking at full power until it is dead.[1] The player must kill the possessed demon first to release the spirit, and then eliminate it with the plasma rifle's microwave beam mod while it is stunned from the host's death; any weapon or mod other than the microwave beam will harmlessly pass through it. If it is left alone at all, it will immediately look for another demon to possess and the process must be repeated. Killing the spirit with the microwave beam causes it to drop ammo and a blood punch charge.

The spirit cannot, however, attack the player directly and if there are no more demons to possess within its range, it will vanish.

Possession boosts and damage reduction statistics[edit]

Demons Speed boost Combat shotgun Heavy cannon Plasma rifle Rocket launcher (splash) Rocket launcher (detonate) Rocket launcher (locked on) Super shotgun Ballista Chaingun Chaingun (mobile turret) BFG (impact) BFG (tendril) Unmaykr Blood punch
Zombie
Imp
Gargoyle
Soldier
Lost soul
Cueball
+75% -80% -80% -80% -80% -80% -80% -80% -80% -80% -80% -80% -80% -80% -80%
Maykr drone +50% -69% -62% -62% -62% -62% -62% -75% -80% -62% -62% -62% -62% -62% -69%
Pinky/Spectre +75% -62% -62% -62% -62% -62% -62% -75% -80% -62% -62% -62% -62% -62% -82%
Prowler
Carcass
Cacodemon
Pain elemental
Blood Maykr
+75% -62% -62% -62% -62% -62% -62% -75% -80% -75% -75% -62% -62% -62% -62%
Revenant +50% -62% -62% -62% -62% -62% -62% -80% -80% -62% -62% -62% -62% -62% -62%
Hell knight +50% -50% -50% -50% -50% -50% -50% -75% -80% -67% -67% -50% -50% -50% -50%
Dread knight +40% -50% -50% -50% -50% -50% -50% -75% -80% -67% -67% -50% -50% -50% -50%
Whiplash +75% -62% -62% -62% -62% -62% -62% -80% -85% -75% -75% -62% -62% -62% -62%
Arachnotron +75% -62% -62% -62% -62% -62% -62% -75% -80% -75% -75% -62% -62% -62% -62%
Mancubus +75% -62% -62% -62% -62% -62% -62% -75% -80% -70% -70% -62% -62% -62% -62%
Cyber-mancubus +50% -50% -50% -50% -50% -50% -50% -50% -50% -50% -50% -23% -84% -69% -92%
Baron of Hell +50% -60% -60% -60% -60% -60% -43% -60% -60% -50% -50% -60% -60% -60% -60%
Doom hunter +50% -58% -50% -50% -50% -50% -50% -50% -50% -50% -50% -58% -50% -50% -50%
Tyrant +50% -60% -60% -60% -60% -60% -43% -60% -60% -60% -60% -60% -60% -60% -60%
Marauder +25% -67% -67% -67% -34% -45% -66% -61% -34% -67% -67% -67% -67% -91% -67%

Lore[edit]

Spirits are the essence of slain Summoners. Having fallen by the Slayer's hand, they are fueled by hatred to persist as a ghost. Unable to affect the physical world in their new forms, spirits possess the bodies of other demons. A spirit fuses its own essence with that of its host, increasing its strength and speed. Even when outside any host, spirits cannot be harmed by conventional means: only sustained, concentrated energy can disrupt them.

Pre-release[edit]

The spirit in the DLC's title art.

The spirit first appeared unnamed and unexplained in the DLC's teaser trailer released by Bethesda on August 7, 2020. It also appeared in the DLC's title art, revealed along with the teaser.

Trivia[edit]

  • The spirit is the second monster in the Doom series that can only be harmed with a specific weapon, after the Doom 3 cyberdemon, which could only be harmed with the Soul Cube.
  • Hugo Martin compares the use of the microwave beam mod against the spirit to the proton pack of the Ghostbusters series of media.[1]

Gallery[edit]

Sources[edit]

References[edit]

  1. 1.0 1.1 Hugo Martin and Marty Stratton (28 August 2020). "The Doom Eternal DLC will deliver 'what people wanted' – plus more Marauders." PCGamesN. Retrieved 28 August 2020.