Squid

Squid
The starting areaThe starting area
Author Unknown
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

Squid (SQUID.WAD) is a single-level PWAD designed by an unknown author and probably released in October 1994 (the timestamp of the WAD is a clearly incorrect 20/02/1980).

Contents

WalkthroughEdit

Map of Squid
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You start the level in a small white corridor, with a shotgunner in front of you. Follow the path and kill the enemies; you will reach a room with multiple paths. Follow the east path. In the computer maze, go straight ahead until you reach a triangular shaped platform. Climb up to the upper area and keep going east until you reach a door with red marks on it. Inside is the red key. Be careful not to run in because of the high amount of demons inside.

Once you have the key, return to the starting area and simply go through the red door. The next area is full of enemies. If you don't have enough ammo try to infight them. At the back of the room is the blue key.

Go the way to the blue key door, the path is linear so you can't miss it. At the end you will find an area with torches, barrels and enemies. At the bottom is the yellow key. Once you have it, go back to the start and go through the yellow door.

The final area is a single path, however, it is plagued by a lot of enemies. Remember to pick up the megaarmor and ammo in the small room pointing north. When you reach the end of this area there will be a small fight against a cyberdemon. Try to take him out of hiding and fight in the open area. On the other hand, you can simply dodge it and keep going until you press the exit switch to end the level.

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:17.57 Chris Ratcliff (Ryback) 2012-01-06 squi-ryb.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

StatisticsEdit

Map dataEdit

Things 820
Vertices 595*
Linedefs 473
Sidedefs 745
Sectors 64
* The vertex count without the effect of node building is 449.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit