Difference between revisions of "Stalker"

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''For information about the enemy from [[Strife]], see [[Stalker (Strife)]].''
 
''For information about the enemy from [[Strife]], see [[Stalker (Strife)]].''
  
'''Stalkers''' are swamp-based monsters from [[Hexen]].  Their first appearance is in Bright Crucible, the secret level found in the Seven Portals hub.  They are normally not seen, but players can tell where they are by the tell-tale awkward-sounding growls from under the water.  They mainly inhabit swampy waters but have been known to sometime inhabit clean water as well.  Their attack consists of jumping out of the water to slash the player. The [[mage]]'s sapphire wand continues to damage them until they are killed. They have 90 Hit Points.
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'''Stalkers''' are reptilian, swamp-dwelling monsters from [[Hexen]].  Their first appearance is in [[Bright Crucible]], the secret level found in the [[Seven Portals]] hub.  Stalkers are normally hidden beneath the water's surface, but players can tell where they are by the occasional surfacing of their coils and the tell-tale rippling sounds in the water.  They block the player's movement even when submerged, and this fact can also be used to locate them, although it may expose the player to attack.  Stalkers mainly inhabit swampy waters but have sometimes been known to inhabit clean water as well.  Their attack consists of jumping out of the water to slash the player. The [[Stalker Boss]] variant can also throw acid balls from a distance.  Shots from the [[mage]]'s sapphire wand stun them momentarily, and continuous fire from this weapon will prevent them from submerging until they die. They have 90 Hit Points.
  
 
{{Hexen monsters}}
 
{{Hexen monsters}}
 
[[Category: Hexen monsters]]
 
[[Category: Hexen monsters]]

Revision as of 19:45, 8 March 2006

For information about the enemy from Strife, see Stalker (Strife).

Stalkers are reptilian, swamp-dwelling monsters from Hexen. Their first appearance is in Bright Crucible, the secret level found in the Seven Portals hub. Stalkers are normally hidden beneath the water's surface, but players can tell where they are by the occasional surfacing of their coils and the tell-tale rippling sounds in the water. They block the player's movement even when submerged, and this fact can also be used to locate them, although it may expose the player to attack. Stalkers mainly inhabit swampy waters but have sometimes been known to inhabit clean water as well. Their attack consists of jumping out of the water to slash the player. The Stalker Boss variant can also throw acid balls from a distance. Shots from the mage's sapphire wand stun them momentarily, and continuous fire from this weapon will prevent them from submerging until they die. They have 90 Hit Points.