Difference between revisions of "Stalker"

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[[Image:HexenStalker2.png|thumb|right|256px|A Stalker attacking the player in Darkmere]]
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[[Image:HexenStalker.png|thumb|right|256px|A Stalker under swamp water in Darkmere]]
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''For information about the enemy from [[Strife]], see [[Stalker (Strife)]].''
 
''For information about the enemy from [[Strife]], see [[Stalker (Strife)]].''
  

Revision as of 14:12, 7 June 2006

A Stalker attacking the player in Darkmere
A Stalker under swamp water in Darkmere

For information about the enemy from Strife, see Stalker (Strife).

Stalkers are reptilian, swamp-dwelling monsters from Hexen. Their first appearance is in Bright Crucible, the secret level found in the Seven Portals hub. Stalkers are normally hidden beneath the water's surface, but players can tell where they are by the occasional surfacing of their coils and the tell-tale rippling sounds in the water. They block the player's movement even when submerged, and this fact can also be used to locate them, although it may expose the player to attack. Stalkers mainly inhabit swampy waters but have sometimes been known to inhabit clean water as well. Their attack consists of jumping out of the water to slash the player. The Stalker Boss variant can also throw acid balls from a distance. Shots from the mage's sapphire wand stun them momentarily, and continuous fire from this weapon will prevent them from submerging until they die. They have 90 Hit Points.