Difference between revisions of "Stephen McGranahan (SoM)"

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Stephen McGranahan, aka '''SoM''' (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerate work on both the Doom Legacy and Eternity engines ([[Source ports]]). Among the things he have created are [[3d floor]]s, linked portals as well as adding Boom and [[FraggleScript]] support to the Legacy engine.
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'''Stephen McGranahan''', aka '''SoM''' (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerable work on both the [[Doom Legacy]] and [[Eternity Engine]] [[source ports]] and, more recently, [[Odamex]]. SoM has been credited with creating [[3D floor]]s and linked [[portal]]s, and adding [[Boom]] and [[FraggleScript]] support to the Legacy engine.
  
One of his latest achievements were to write an completely new renderer for the Eternity engine called Cardboard
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One of his biggest achievements is Cardboard, an entirely new and original renderer that supports 32-bit color and rids of many rendering errors and blemishes found in Doom. An 8-bit version of Cardboard is used in the Eternity Engine.
that among other things promises to have perfect 32-bit emulation of regular doom lighting, as well as fix the dancing lines bugs that's haunting most Doom ports.
 
  
 
==Source Ports==
 
==Source Ports==
*[[Doom Legacy]]
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* [[Doom Legacy]]
*[[Eternity Engine]]
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* [[Eternity Engine]]
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* [[Odamex]]
  
==WAD Projects==
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== Body of work ==
*{{idgames|id=9965|title=Polution}} (1999)
 
*{{idgames|id=11722|title=Master}} (2002)
 
*{{idgames|id=11610|title=Ni'mRoD - IXNAY on the HOMBRE}} (2002)
 
*{{idgames|id=12997|title=Ogro power facility}} (2004)
 
  
[[Category:People]]
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===1999===
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* Polution ({{ig|id=9965}}) ''(with Jesse Douglas)''
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===2002===
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* Master ({{ig|id=11722}}) ''(with [[Brendt Pantley (Megalyth)]])''
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* NiGHTMARE Speedmapping Compilation #4 ({{ig|id=11477}})
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** MAP01, MAP04, MAP05, MAP06
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* [[Ni'mRoD - IXNAY on the HOMBRE]] ({{ig|id=11610}})
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** scripting
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** sound editing
  
{{stub}}
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===2003===
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* [[Mock 2: The Speed of Stupid]] ({{ig|id=12264}})
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** {{maplinkgen|MAP01|In Defense of Demonsex|Mock 2: The Speed of Stupid}}
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** {{maplinkgen|MAP07|SoM Did it!|Mock 2: The Speed of Stupid}}
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** {{maplinkgen|MAP14|Tapeworms Suck Anii|Mock 2: The Speed of Stupid}}
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===2004===
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* [[Ogro Power Facility]] ({{ig|id=12997}})
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{{minor stub}}
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{{DEFAULTSORT:McGranahan, Stephen}}
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[[Category:Eternity Engine]]
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[[Category:Programmers]]
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[[Category:Mappers]]
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[[Category:Scripters]]

Revision as of 18:17, 18 August 2020

Stephen McGranahan, aka SoM (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerable work on both the Doom Legacy and Eternity Engine source ports and, more recently, Odamex. SoM has been credited with creating 3D floors and linked portals, and adding Boom and FraggleScript support to the Legacy engine.

One of his biggest achievements is Cardboard, an entirely new and original renderer that supports 32-bit color and rids of many rendering errors and blemishes found in Doom. An 8-bit version of Cardboard is used in the Eternity Engine.

Source Ports

Body of work

1999

2002

2003

2004