Difference between revisions of "Stephen McGranahan (SoM)"

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#REDIRECT [[Steven "SoM" McGranahan]]
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Stephen McGranahan, aka '''SoM''' (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerate work on both the Doom Legacy and Eternity engines ([[Source ports]]). Among the things he have created are [[3d floor]]s, linked portals aswell as adding Boom and [[FraggleScript]] support to the Legacy engine.
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One of his latest achievments were to write an completely new renderer for the Eternity engine called Cardboard
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that among other things promises to have perfect 32-bit emulation of regular doom lighting, aswell as fix the dancing lines bugs that's haunting most Doom ports.
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==Source Ports==
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*[[Doom Legacy]]
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*[[Eternity Engine]]
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==WAD Projects==
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*{{idgames|id=9965|title=Polution}} (1999)
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*{{idgames|id=11722|title=Master}} (2002)
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*{{idgames|id=11610|title=Ni'mRoD - IXNAY on the HOMBRE}} (2002)
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*{{idgames|id=12997|title=Ogro power facility}} (2004)
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[[Category:People]]
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{{stub}}

Revision as of 12:05, 12 March 2007

Stephen McGranahan, aka SoM (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerate work on both the Doom Legacy and Eternity engines (Source ports). Among the things he have created are 3d floors, linked portals aswell as adding Boom and FraggleScript support to the Legacy engine.

One of his latest achievments were to write an completely new renderer for the Eternity engine called Cardboard that among other things promises to have perfect 32-bit emulation of regular doom lighting, aswell as fix the dancing lines bugs that's haunting most Doom ports.

Source Ports

WAD Projects

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