Difference between revisions of "Stephen McGranahan (SoM)"
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− | Stephen McGranahan, aka '''SoM''' (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerable work on both the Doom Legacy and [[Eternity]] | + | '''Stephen McGranahan''', aka '''SoM''' (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerable work on both the [[Doom Legacy]] and [[Eternity Engine]] [[source ports]] and, more recently, [[Odamex]]. SoM has been credited with creating [[3d floor]]s and linked portals, and adding Boom and [[FraggleScript]] support to the Legacy engine. |
One of his biggest achievements is Cardboard, an entirely new and original renderer that supports 32-bit color and rids of many rendering errors and blemishes found in Doom. It is used in the Eternity Engine. | One of his biggest achievements is Cardboard, an entirely new and original renderer that supports 32-bit color and rids of many rendering errors and blemishes found in Doom. It is used in the Eternity Engine. |
Revision as of 03:27, 25 October 2009
Stephen McGranahan, aka SoM (short for Strogg on Meth), is a prominent programmer in the Doom community, and has done considerable work on both the Doom Legacy and Eternity Engine source ports and, more recently, Odamex. SoM has been credited with creating 3d floors and linked portals, and adding Boom and FraggleScript support to the Legacy engine.
One of his biggest achievements is Cardboard, an entirely new and original renderer that supports 32-bit color and rids of many rendering errors and blemishes found in Doom. It is used in the Eternity Engine.
Source Ports
WAD Projects
- Polution at Doomworld/idgames (1999)
- Master at Doomworld/idgames (2002)
- Ni'mRoD - IXNAY on the HOMBRE at Doomworld/idgames (2002)
- Ogro power facility at Doomworld/idgames (2004)
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