Difference between revisions of "Steve Raffel"

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==Biography==
 
==Biography==
'''Steve Raffel''' founded [[Raven Software]] with his brother [[Brian Raffel|Brian]] in 1990. Steve did artwork, level design and game design for many of Raven's early titles ([http://www.mobygames.com/game/amiga/black-crypt Black Crypt], [[Heretic]], [[Wikipedia:Shadowcaster|ShadowCaster]]) and was the Project Director for [http://www.mobygames.com/game/windows/mageslayer MageSlayer]. Steve did artwork for [[Wikipedia:Soldier of Fortune (computer game)|Soldier of Fortune]] and assisted in the development of [[Wikipedia:Star Trek: Voyager Elite Force|Star Trek: Voyager - Elite Force]].
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'''Steve Raffel''' founded [[Raven Software]] with his brother [[Brian Raffel|Brian]] in 1990. Steve did artwork, level design and game design for many of Raven's early titles ([http://www.mobygames.com/game/amiga/black-crypt Black Crypt], [[Heretic]], [[ShadowCaster]]) and was the Project Director for [http://www.mobygames.com/game/windows/mageslayer MageSlayer]. Steve did artwork for [[Wikipedia:Soldier of Fortune (computer game)|Soldier of Fortune]] and assisted in the development of [[Wikipedia:Star Trek: Voyager Elite Force|Star Trek: Voyager - Elite Force]].
  
 
==Source==
 
==Source==
''This article incorporates Biography text from the http://www.ravensoft.com/ homepage.''
 
  
[[Category:Heretic]]
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* ''This article incorporates biography text from the [http://www.ravensoft.com/ Raven Software web site], used with permission.''
[[Category:Hexen]]
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{{DEFAULTSORT:Raffel, Steve}}
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[[Category:Raven Software employees]]

Revision as of 14:26, 21 January 2013

Steve is the artist and level designer of Heretic and Hexen titles. He and his brother Brian Raffel founded Raven Software.

Biography

Steve Raffel founded Raven Software with his brother Brian in 1990. Steve did artwork, level design and game design for many of Raven's early titles (Black Crypt, Heretic, ShadowCaster) and was the Project Director for MageSlayer. Steve did artwork for Soldier of Fortune and assisted in the development of Star Trek: Voyager - Elite Force.

Source