Difference between revisions of "Stimpack"

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[[Image:StimpackE08.png|thumb|A stimpack found in an alcove in TNT: Evilution [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]]
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[[Image:StimpackE08.png|thumb|A stimpack found in an alcove in [[TNT: Evilution]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]]
A '''stimpack''' is an [[item]] that appears as a small white box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}.  Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%.
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[[Image:Doom 64 stimpack MAP14.png|thumb|Two stimpacks in a corner in [[Doom 64]] [[MAP14: Eye Of The Storm (Doom 64)|MAP14: Eye Of The Storm]].]]
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A '''stimpack''' is an [[item]] that appears as a small white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}.  Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%.
  
 
Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
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| [[Mobj|Enum]]||MT_MISC10 (53)
 
| [[Mobj|Enum]]||MT_MISC10 (53)
 
|-
 
|-
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
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| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
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| [[Sprite]]||STIM
 
| [[Sprite]]||STIM
 
|-
 
|-
| Frames||1 (A)
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| Frames||1 [A]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 
|-
 
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
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| Flags list|| 0: Can be picked up
 
|}
 
|}
  
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|-
 
|-
 
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
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|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|[[Plutonia Experiment]]||135||138||138
 
|style="text-align: left;"|[[Plutonia Experiment]]||135||138||138
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|-
 +
|style="text-align: left;"|[[Doom 64]]||175||175||172
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||58||58||58
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
 
In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
  
In the [[Doom Classic]] port, the cross is green.
+
In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green.
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 09:13, 27 September 2022

A stimpack found in an alcove in TNT: Evilution MAP08: Metal.
Two stimpacks in a corner in Doom 64 MAP14: Eye Of The Storm.

A stimpack is an item that appears as a small white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 10% up to a maximum of 100%.

Stimpacks are not included in the items percentage displayed at the end of each level.

Data

Stimpack data
Thing type 2011 (decimal), 7DB (hex)
Enum MT_MISC10 (53)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite STIM
Frames 1 [A]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the stimpack is first encountered on these maps per skill level:

The IWADs contain the following numbers of stimpacks per skill level:

Other versions

In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.

In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.