Difference between revisions of "Stimpack"
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− | [[Image:StimpackE08.png|thumb| | + | [[Image:StimpackE08.png|thumb|A stimpack found in an alcove in [[TNT: Evilution]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]] |
− | A '''stimpack''' is an [[item]] that appears as a small white box with a red cross. Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%. | + | [[Image:Doom 64 stimpack MAP14.png|thumb|Two stimpacks in a corner in [[Doom 64]] [[MAP14: Eye Of The Storm (Doom 64)|MAP14: Eye Of The Storm]].]] |
+ | |||
+ | A '''stimpack''' is an [[item]] that appears as a small white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%. | ||
Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | ||
+ | |||
+ | == Data == | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Stimpack data | !colspan="2"|Stimpack data | ||
|- | |- | ||
− | | Thing type||2011 (decimal), 7DB (hex) | + | | [[Thing types|Thing type]]||2011 (decimal), 7DB (hex) |
+ | |- | ||
+ | | [[Mobj|Enum]]||MT_MISC10 (53) | ||
|- | |- | ||
− | | Appears in||Shareware Doom<br> | + | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
|- | |- | ||
− | | | + | | Height||16 |
|- | |- | ||
− | | | + | | [[Sprite]]||STIM |
|- | |- | ||
+ | | Frames||1 [A] | ||
+ | |- | ||
+ | | [[Thing types|Class]]||[[Item]]<br>Pickup | ||
+ | |- | ||
+ | | Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 0: Can be picked up | ||
|} | |} | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the stimpack is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | |
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar | ||
+ | |- | ||
+ | |''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly | ||
+ | |- | ||
+ | |''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep | ||
+ | |- | ||
+ | |''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops | ||
+ | |} | ||
+ | {{col-break}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | !colspan="4"|Multiplayer |
|- | |- | ||
− | + | !Game / ''Episode''!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar |
|- | |- | ||
− | | | + | |''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly |
|- | |- | ||
− | | | + | |''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep |
+ | |- | ||
+ | |''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway | ||
+ | |- | ||
+ | |TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo | ||
|} | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of stimpacks per skill level: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''89''||''92''||''88'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Shores of Hell]]''||''93''||''95''||''90'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Inferno]]''||''105''||''106''||''101'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom|Doom (registered)]]||287||293||279 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Thy Flesh Consumed]]''||''49''||''49''||''50'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ultimate Doom]]||336||342||329 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||347||359||357 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[TNT: Evilution]]||268||270||286 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plutonia Experiment]]||135||138||138 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom 64]]||175||175||172 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Lost Levels]]||58||58||58 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Knee-Deep in the Dead''||''92''||''95''||''91'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Shores of Hell''||''93''||''95''||''90'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Inferno''||''105''||''106''||''101'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom (registered)||290||296||282 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Thy Flesh Consumed''||''49''||''49''||''50'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Ultimate Doom||339||345||332 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom II||347||359||357 | ||
+ | |- | ||
+ | |style="text-align: left;"|TNT: Evilution||279||281||297 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plutonia Experiment||147||150||150 | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | == Other versions == | ||
+ | |||
+ | In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products. | ||
− | + | In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green. | |
{{Doom items}} | {{Doom items}} |
Revision as of 09:13, 27 September 2022
A stimpack is an item that appears as a small white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 10% up to a maximum of 100%.
Stimpacks are not included in the items percentage displayed at the end of each level.
Data
Stimpack data | |
---|---|
Thing type | 2011 (decimal), 7DB (hex) |
Enum | MT_MISC10 (53) |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | STIM |
Frames | 1 [A] |
Class | Item Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics
In the IWADs the stimpack is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of stimpacks per skill level:
|
|
Other versions
In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |