Difference between revisions of "Stimpack"

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A '''stimpack''' appears as a small white box with a red cross. Picking one up will increase your health by 10% up to a maximum of 100%.
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[[Image:StimpackE08.png|thumb|A stimpack found in an alcove in [[TNT: Evilution]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]]
 +
[[Image:Doom 64 stimpack MAP14.png|thumb|Two stimpacks in a corner in [[Doom 64]] [[MAP14: Eye Of The Storm (Doom 64)|MAP14: Eye Of The Storm]].]]
  
Stimpacks are not calculated in the items percentage displayed at the end of each level.
+
A '''stimpack''' is an [[item]] that appears as a small white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}.  Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%.
=== Stats for [[IWAD]]s ===
+
 
 +
Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
 +
== Data ==
 +
 
 +
{| {{prettytable}}
 +
!colspan="2"|Stimpack data
 +
|-
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| [[Thing types|Thing type]]||2011 (decimal), 7DB (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MISC10 (53)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| [[Sprite]]||STIM
 +
|-
 +
| Frames||1 [A]
 +
|-
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| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
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| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 +
|}
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the stimpack is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 
|-
 
|-
|[[Ultimate Doom]]||336||342||329
+
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 
|-
 
|-
|[[Doom II]]||347||359||357
+
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 
|-
 
|-
|[[TNT: Evilution]]||268||270||286
+
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 
|-
 
|-
|[[Plutonia]]||135||138||138
+
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of stimpacks per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''89''||''92''||''88''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''93''||''95''||''90''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''105''||''106''||''101''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||287||293||279
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''49''||''49''||''50''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||336||342||329
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||347||359||357
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||268||270||286
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||135||138||138
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||175||175||172
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||58||58||58
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''92''||''95''||''91''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''93''||''95''||''90''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''105''||''106''||''101''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||290||296||282
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''49''||''49''||''50''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||339||345||332
 +
|-
 +
|style="text-align: left;"|Doom II||347||359||357
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||279||281||297
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||147||150||150
 +
|}
 +
{{col-end}}
 +
 +
== Other versions ==
 +
 +
In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
 +
 +
In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green.
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 09:13, 27 September 2022

A stimpack found in an alcove in TNT: Evilution MAP08: Metal.
Two stimpacks in a corner in Doom 64 MAP14: Eye Of The Storm.

A stimpack is an item that appears as a small white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 10% up to a maximum of 100%.

Stimpacks are not included in the items percentage displayed at the end of each level.

Data

Stimpack data
Thing type 2011 (decimal), 7DB (hex)
Enum MT_MISC10 (53)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite STIM
Frames 1 [A]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the stimpack is first encountered on these maps per skill level:

The IWADs contain the following numbers of stimpacks per skill level:

Other versions

In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.

In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.