Difference between revisions of "Stimpack"
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− | [[Image:StimpackE08.png|thumb|A stimpack found in an alcove in TNT: Evilution [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]] | + | [[Image:StimpackE08.png|thumb|A stimpack found in an alcove in [[TNT: Evilution]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]].]] |
− | A '''stimpack''' is an [[item]] that appears as a small white box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. | + | [[Image:Doom 64 stimpack MAP14.png|thumb|Two stimpacks in a corner in [[Doom 64]] [[MAP14: Eye Of The Storm (Doom 64)|MAP14: Eye Of The Storm]].]] |
+ | |||
+ | A '''stimpack''' is an [[item]] that appears as a small white (in [[Doom]] and [[Doom II]]) or brown (in [[Doom 64]]) box with a {{wp|Emblems of the International Red Cross and Red Crescent Movement#Red Cross|red cross}}. Picking one up will increase the [[player]]'s [[health]] by 10% up to a maximum of 100%. | ||
Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | Stimpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level. | ||
== Data == | == Data == | ||
− | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Stimpack data | !colspan="2"|Stimpack data | ||
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| [[Thing types|Thing type]]||2011 (decimal), 7DB (hex) | | [[Thing types|Thing type]]||2011 (decimal), 7DB (hex) | ||
|- | |- | ||
− | | [[Mobj|Enum]]||MT_MISC10 (53) | + | | [[Mobj|Enum]]||MT_MISC10 (53) - Doom<br>MT_ITEM_STIMPACK (60) - Doom 64 |
|- | |- | ||
− | | Appears in||[[Shareware]] Doom<br | + | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
Line 21: | Line 22: | ||
| [[Sprite]]||STIM | | [[Sprite]]||STIM | ||
|- | |- | ||
− | | Frames||1 ( | + | | Frames||1 [A] |
+ | |- | ||
+ | | [[Thing types|Class]]||[[Item]]<br>Pickup | ||
+ | |- | ||
+ | | Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex) | ||
|- | |- | ||
− | | | + | | Flags list|| 0: Can be picked up |
|} | |} | ||
== Appearance statistics == | == Appearance statistics == | ||
− | |||
In the [[IWAD]]s the stimpack is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | In the [[IWAD]]s the stimpack is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
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|- | |- | ||
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 99: | Line 107: | ||
|- | |- | ||
|style="text-align: left;"|[[Plutonia Experiment]]||135||138||138 | |style="text-align: left;"|[[Plutonia Experiment]]||135||138||138 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom 64]]||175||175||172 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Lost Levels]]||58||58||58 | ||
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 127: | Line 139: | ||
== Other versions == | == Other versions == | ||
+ | In the [[Xbox 360]] and [[BFG Edition]] versions of the [[IWAD]]s, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products. | ||
− | In the [[ | + | In the [[Doom Classic Unity port]] versions of Doom and Doom II, the cross has been restored but is now green. |
{{Doom items}} | {{Doom items}} |
Latest revision as of 12:11, 16 June 2023
A stimpack is an item that appears as a small white (in Doom and Doom II) or brown (in Doom 64) box with a red cross. Picking one up will increase the player's health by 10% up to a maximum of 100%.
Stimpacks are not included in the items percentage displayed at the end of each level.
Data[edit]
Stimpack data | |
---|---|
Thing type | 2011 (decimal), 7DB (hex) |
Enum | MT_MISC10 (53) - Doom MT_ITEM_STIMPACK (60) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | STIM |
Frames | 1 [A] |
Class | Item Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics[edit]
In the IWADs the stimpack is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of stimpacks per skill level:
|
|
Other versions[edit]
In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |