Difference between revisions of "Strawberry Doom"

From DoomWiki.org

[unchecked revision][checked revision]
m (+cat)
(Update: Reworked page a bit. Have yet to find the first compiled build. Added links to latest compiled builds so they are easier to find.)
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Image:Strawberry Doom.png|thumb|No, bot, you can't get the shotgun.]]
+
{{InfoboxSourcePort
'''Strawberry Doom''' is a Doom [[source port]] forked from [[Chocolate Doom]] by [[GhostlyDeath]]. It aims to include the extended limitations of [[Doom plus (patch)|Doom plus]], splitscreen, bots, and a few multiplayer features (possibly including [[capture the flag]] mode in the future); all while maintaining [[Vanilla Doom]] compatibility as much as possible (as well as multiplayer with Chocolate Doom servers/clients, in compatible games).
+
|title = Strawberry Doom
 +
|developer = [[GhostlyDeath]]
 +
|initialdate = 2005
 +
|baseparent = [[Chocolate Doom]]
 +
|screenshot = [[Image:Strawberry Doom.png|200px]]
 +
|caption = A developmental bot failing to retrieve the shotgun on a raised ledge.
 +
|programming language = {{wp|C (programming language)|C}}
 +
|status = Discontinued
 +
|platform = Cross-Platform
 +
|license = {{GPL||2+}}
 +
}}'''Strawberry Doom''' is a defunct [[source port]] based off [[Chocolate Doom]]. It was developed by [[GhostlyDeath]] for a short while in 2008 and 2009 and never saw an official release. The strawberry-doom branch resided between r1020 and r1380 in Chocolate Doom's SVN repository on SourceForge. The main purpose of the project was to enhance [[Chocolate Doom]] while keeping with compatibility. It fixed some common [[Engine bug|Doom bugs]] and added several features, found below.
  
 +
==Features==
 +
* Raised [[static limits]] as per [[Doom-plus]]
 +
* In-game [[multiplayer]] scoreboard which also shows player health and armor information
 +
* Enhanced and color contextualized [[automap]] (which was also copied into [[ReMooD]])
 +
* Primitive [[bots]] with primitive navigation for any level
 +
* [[Deathmatch]] team support
  
== New/improved features ==
+
==Legacy==
* Improved multiplayer spy mode (optional) which will change the [[automap]], [[status bar]] and several other parameters to those of the player being spied on.
+
Strawberry Doom was abandoned in 2009. Several compiled builds exist compiled from the SVN repository at the time.
* In-game scoreboard (shows the currents scores of every player in the game. Also in cooperative mode and when playing back demos, player's life and armor are shown as bars).
 
* [[Doom plus (patch)|Doom plus]] limit increases (note, Chocolate Doom already removes the demo and savegame limits optionally).
 
* Bots, If you want to play with bots, you may add the -ingamebots n parameter, where n is a number from 1-3. Other command line options for bots is -botXskill n where X is the bot number (1-3) and skill is 1-5.
 
* Semi-Team play support, using -teamX n where X is 1-4 and n is a list of players ("-team1 13" will add Green and Indigo to team 1). All players should specify the same team settings.
 
  
== Bug fixes ==
+
===External links===
* [[Ouch face]] display fixed.
+
* [https://github.com/AXDOOMER/strawberry-doom/releases/tag/r1188 Strawberry Doom r1188 binary and source code], latest release from March 26, 2009, hosted by GitHub
* [[Picked up a medikit that you REALLY need!]] fixed.
+
* [https://github.com/AXDOOMER/strawberry-doom/releases/tag/r1101 Strawberry Doom r1101 binary and source code], March 1, 2008, hosted by GitHub
* [[Fast doors make two closing sounds]] fixed.
+
* [https://github.com/AXDOOMER/strawberry-doom/releases/tag/r1040 Strawberry Doom r1040 binary and source code], February 2, 2008, hosted by GitHub
* [[Fast doors reopening with wrong sound]] fixed.
+
* [https://sourceforge.net/projects/doomsvnbuilds/files/Strawberry%20Doom/ Strawberry Doom SVN builds up to March 2008]
 
 
==External links==
 
* [http://strawberry-doom.remood.org/ Strawberry Doom website]
 
* [http://remood.svn.sourceforge.net/viewvc/remood/branches Strawberry Doom tarball]
 
* [http://sourceforge.net/projects/doomsvnbuilds/files/Strawberry%20Doom/ Strawberry Doom SVN builds up to March 2008]
 
  
 
{{s-start}}
 
{{s-start}}
 
{{s-port}}
 
{{s-port}}
{{s-bef|before=[[Chocolate Doom]]}}
+
{{s-cond}}
 +
{{s-bef-cond|before=[[Chocolate Doom]]}}
 
{{s-ttl|title=Strawberry Doom}}
 
{{s-ttl|title=Strawberry Doom}}
 
{{s-non|reason=None}}
 
{{s-non|reason=None}}

Revision as of 05:10, 31 May 2020

Strawberry Doom
Strawberry Doom.png

A developmental bot failing to retrieve the shotgun on a raised ledge.

Codebase Chocolate Doom
Developer(s) GhostlyDeath
Initial release 2005 (19 years ago)
Latest release r1188 (2009-03-26, 15 years ago)
Development status Discontinued
Written in C
Target Platform Cross-Platform
License GNU General Public License v2+
Strawberry Doom is a defunct source port based off Chocolate Doom. It was developed by GhostlyDeath for a short while in 2008 and 2009 and never saw an official release. The strawberry-doom branch resided between r1020 and r1380 in Chocolate Doom's SVN repository on SourceForge. The main purpose of the project was to enhance Chocolate Doom while keeping with compatibility. It fixed some common Doom bugs and added several features, found below.

Features

Legacy

Strawberry Doom was abandoned in 2009. Several compiled builds exist compiled from the SVN repository at the time.

External links

Source code genealogy
Based on Name Base for
Chocolate Doom Strawberry Doom None