Strawberry Doom
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Revision as of 05:10, 31 May 2020 by Redneckerz (talk | contribs) (→Update: Reworked page a bit. Have yet to find the first compiled build. Added links to latest compiled builds so they are easier to find.)
Strawberry Doom | |
A developmental bot failing to retrieve the shotgun on a raised ledge. | |
Codebase | Chocolate Doom |
---|---|
Developer(s) | GhostlyDeath |
Initial release | 2005 (19 years ago) |
Latest release | r1188 (2009-03-26, 15 years ago) |
Development status | Discontinued |
Written in | C |
Target Platform | Cross-Platform |
License | GNU General Public License v2+ |
Features
- Raised static limits as per Doom-plus
- In-game multiplayer scoreboard which also shows player health and armor information
- Enhanced and color contextualized automap (which was also copied into ReMooD)
- Primitive bots with primitive navigation for any level
- Deathmatch team support
Legacy
Strawberry Doom was abandoned in 2009. Several compiled builds exist compiled from the SVN repository at the time.
External links
- Strawberry Doom r1188 binary and source code, latest release from March 26, 2009, hosted by GitHub
- Strawberry Doom r1101 binary and source code, March 1, 2008, hosted by GitHub
- Strawberry Doom r1040 binary and source code, February 2, 2008, hosted by GitHub
- Strawberry Doom SVN builds up to March 2008
Source code genealogy | ||
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Based on | Name | Base for |
Chocolate Doom | Strawberry Doom | None |