Editing Strife sequence breaks

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== What constitutes a sequence break? ==
 
== What constitutes a sequence break? ==
 
[[wikipedia:Sequence breaking|Sequence breaking]] is defined as an action or series of actions taken by the player within a game which defy the intended order of events within the game's design or programming, typically allowing the game to be completed faster for purposes of a speed run, and occasionally only useful for observing unintended side effects or glitches. For purposes of Strife, things which are not included in the definition of sequence breaking are anything enabled solely through the use of [[Strife cheat codes|cheats]], or via [[command line parameter]]s such as <tt>-altdeath</tt>.
 
[[wikipedia:Sequence breaking|Sequence breaking]] is defined as an action or series of actions taken by the player within a game which defy the intended order of events within the game's design or programming, typically allowing the game to be completed faster for purposes of a speed run, and occasionally only useful for observing unintended side effects or glitches. For purposes of Strife, things which are not included in the definition of sequence breaking are anything enabled solely through the use of [[Strife cheat codes|cheats]], or via [[command line parameter]]s such as <tt>-altdeath</tt>.
 
Also not included are obviously deliberate shortcuts and back doors, several of which are known to exist and enable faster or more stealth-oriented game play. Such shortcuts are only mentioned when they result in the game's characters behaving inconsistently or saying things which are ''non sequitur'', which would indicate that the level designers or programmers did not properly anticipate that sequence of events.
 
  
 
Several sequence breaks in this game are directly related to [[Engine bugs in Strife|bugs]] in the game engine. Where use of a given glitch is required to accomplish the sequence break, it will be directly linked.
 
Several sequence breaks in this game are directly related to [[Engine bugs in Strife|bugs]] in the game engine. Where use of a given glitch is required to accomplish the sequence break, it will be directly linked.

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