Difference between revisions of "Sunder"

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'''Sunder''' is an in-progress [[megawad]] for [[Doom II]], developed by [[Insane_Gazebo]]. Intended to be a full [[megawad]], it saw its first release in 2009 with more levels expected to be added later, although Insane_Gazebo later left the Doom community, with many believing Sunder to be abandoned, with 14 maps. However, on the 8th of February 2019, Insane_Gazebo returned to the community, posting an image of a map in progress, indicating that the project was back in production. An update was released on 10 June, 2019, adding four new maps.
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'''Sunder''' is a [[megawad]] for [[Doom II]], developed by [[Insane_Gazebo]]. It was first released in 2009 with 14 maps, which were updated several times until 2010. Insane_Gazebo intended to make a 32-map megawad, but he left the Doom scene for nearly a decade. Since his return in 2019, eight new maps have been added, for a total of 22.
  
It is a slaughter-based level-set, with monster counts ranging from the hundreds to thousands in each map.
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Sunder is a collection of [[slaughter map]]s, with monster counts ranging from the hundreds to thousands per map. In 2018, Sunder was featured in the [[Top 25 Missed Cacowards]] because the original 14 maps were very innovative and influential; many subsequent slaughter maps imitated both their visual style and combat arrangements.{{cite web|title=Our Top 25 Missed Cacowards|url=https://www.doomworld.com/25years/top-25-missed-cacowards/|publication=Doomworld|publishdate=10 December 2018|accessdate=19 November 2021}}{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter10/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}}
  
In 2018, Sunder was included in the [[Top 25 Missed Cacowards]].
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==Content==
 +
===Hive mother===
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A new monster was added with the release of MAP18. The Hive mother is a mini-boss monster, depicted as a huge wasp-like demon, replacing [[Commander Keen]]. They have 2000 health, and attack by launching a flurry of 14 [[mancubus]] fireballs. Additionally, triggering their [[pain state]] (which has a chance of 3.13% per hit, the same as the [[arch-vile]]), will cause the creature to hover above the ground and launch a volley of three rockets in rapid succession. Unlike the [[cyberdemon]] and [[spiderdemon]], they are not immune to [[blast damage]]. The sprites for the monster were created by [[TheMisterCat]], based on an old sketch by Insane_Gazebo.  
  
==Content==
 
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
 
{{col-break|width=33%}}
 
{{col-break|width=33%}}
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===Levels===
 
===Levels===
 
* {{maplinkgen|MAP01|Python|Sunder}}
 
* {{maplinkgen|MAP01|Python|Sunder}}
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* {{maplinkgen|MAP08|Pale Monument|Sunder}}
 
* {{maplinkgen|MAP08|Pale Monument|Sunder}}
 
* {{maplinkgen|MAP09|The Cage|Sunder}}
 
* {{maplinkgen|MAP09|The Cage|Sunder}}
* {{maplinkgen|MAP10|The Hags Finger|Sunder}}
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* {{maplinkgen|MAP10|The Hag's Finger|Sunder}}
 
* {{maplinkgen|MAP11|The Furnace|Sunder}}
 
* {{maplinkgen|MAP11|The Furnace|Sunder}}
 
* {{maplinkgen|MAP12|The Zealous Machine|Sunder}}
 
* {{maplinkgen|MAP12|The Zealous Machine|Sunder}}
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* {{maplinkgen|MAP15|Babylon's Chimera|Sunder}}
 
* {{maplinkgen|MAP15|Babylon's Chimera|Sunder}}
 
* {{maplinkgen|MAP16|Whispers of the Gnarled King|Sunder}}
 
* {{maplinkgen|MAP16|Whispers of the Gnarled King|Sunder}}
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* {{maplinkgen|MAP17|Archives of the Technomancer|Sunder}}
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* {{maplinkgen|MAP18|The Singing Void|Sunder}}
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* {{maplinkgen|MAP19|City at the Mouth of Ire|Sunder}}
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* {{maplinkgen|MAP20|Beneath the Waves of Styx|Sunder}}
 
'''Secret levels'''
 
'''Secret levels'''
 
* {{maplinkgen|MAP31|House of Corrosion|Sunder}}
 
* {{maplinkgen|MAP31|House of Corrosion|Sunder}}
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{{col-break|gap=5em}}
 
{{col-break|gap=5em}}
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===Soundtrack===
 
===Soundtrack===
 
* MAP01: "Lunar Military Base" from ''{{wp|Descent (video game)|Descent}}''
 
* MAP01: "Lunar Military Base" from ''{{wp|Descent (video game)|Descent}}''
* MAP02: [[TNT: Evilution]] [[MAP06: Open Season (TNT: Evilution)|MAP06]] [[Final Doom TNT music|theme]]
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* MAP02: [[Final Doom TNT music|"Agony Rhapsody"]] by [[L.A. Sieben]] (from ''[[TNT: Evilution]]'')
 
* MAP03: "Under Death" by [[Mark Klem]] ''(from [[Requiem]])''
 
* MAP03: "Under Death" by [[Mark Klem]] ''(from [[Requiem]])''
 
* MAP04: "Double, Double, Toil and Trouble" by Guy Whitmore and Daniel Bernstein ''(from {{wp|Blood (video game)|Blood}})''
 
* MAP04: "Double, Double, Toil and Trouble" by Guy Whitmore and Daniel Bernstein ''(from {{wp|Blood (video game)|Blood}})''
* MAP05: "Become the Hunted," by [[James Paddock (Jimmy)]] ''(from [[Plutonia 2]])''
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* MAP05: "Become the Hunted," by [[James Paddock]] ''(from [[Plutonia 2]])''
* MAP06: Remix by [[Jay Reichard (silentzorah)]] of "[[Doom music|Suspense]]" from ''[[Doom]]'', originally by [[Robert Prince]]
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* MAP06: Remix by [[Jay Reichard]] of "[[Doom music|Suspense]]" from ''[[Doom]]'', originally by [[Robert Prince]]
 
* MAP07: "Demons on the Prey" by Robert Prince ''(from Doom)''
 
* MAP07: "Demons on the Prey" by Robert Prince ''(from Doom)''
* MAP08: "Fight the Logic if you Can" by [[Chris Laverdure (Dashiva)]] ''(from [[Alien Vendetta]])''
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* MAP08: "Fight the Logic if you Can" by [[Dashiva|Chris Laverdure]] ''(from [[Alien Vendetta]])''
* MAP09: "Industrial" by [[Simon Judd (sirjuddington)]] ''(from [[Hellcore 2.0]])''
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* MAP09: "Industrial" by [[Simon Judd]] ''(from [[Hellcore 2.0]])''
 
* MAP10: "Sneaky Snake" by Robert Prince ''(from [[Duke Nukem 3D]])''
 
* MAP10: "Sneaky Snake" by Robert Prince ''(from [[Duke Nukem 3D]])''
 
* MAP11: SA-X Arrival theme from ''{{wp|Metroid Fusion}}''
 
* MAP11: SA-X Arrival theme from ''{{wp|Metroid Fusion}}''
 
* MAP12: "Europa Mining Colony" from ''{{wp|Descent (video game)|Descent}}''
 
* MAP12: "Europa Mining Colony" from ''{{wp|Descent (video game)|Descent}}''
 
* MAP13: "Ending Title" from ''{{wp|Blade Runner}}'', by {{wp|Vangelis}}
 
* MAP13: "Ending Title" from ''{{wp|Blade Runner}}'', by {{wp|Vangelis}}
* MAP14: "Guardhouse" by James Paddock (Jimmy)
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* MAP14: "Guardhouse" by James Paddock
* MAP15: "Sunset Over Babylon" by James Paddock (Jimmy) ''(from [[Jenesis]])''
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* MAP15: "Sunset Over Babylon" by James Paddock ''(from [[Jenesis]])''
 
* MAP16: "Gate of the Ancients" from ''{{wp|Stonekeep}}'', edited by [[Scotty (mapper)|Scotty]]
 
* MAP16: "Gate of the Ancients" from ''{{wp|Stonekeep}}'', edited by [[Scotty (mapper)|Scotty]]
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* MAP17: "Simple Solutions" by Mark Klem ''(from [[STRAIN]])''
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* MAP18: "Plasma" by [[Lee Jackson]] ''(from Duke Nukem 3D)''
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* MAP19: "Outer Darkness" by [[John Weekley]] ''(from [[Plutonia: Revisited Community Project]])''
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* MAP20: "Racharacharach" by [[Ribbiks|Zachary Stephens]], edited by Insane_Gazebo and James Paddock
 
<br/>
 
<br/>
 
* MAP31: ''[[MAP24: The Mucus Flow (Community Chest 2)|The Mucus Flow]]'' theme by [[B.P.R.D]]
 
* MAP31: ''[[MAP24: The Mucus Flow (Community Chest 2)|The Mucus Flow]]'' theme by [[B.P.R.D]]
* MAP32: "Aorta" by [[Tristan Clark (Eris Falling)]] ''(from Panophobia)''
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* MAP32: "Aorta" by [[Tristan Clark]] ''(from Panophobia)''
  
 
* [[Title screen]]: "Briefing" from ''{{wp|Descent II}}''
 
* [[Title screen]]: "Briefing" from ''{{wp|Descent II}}''
 
* [[Intermission screen]]: "Mysterious Statue Chamber" from ''{{wp|Super Metroid}}''
 
* [[Intermission screen]]: "Mysterious Statue Chamber" from ''{{wp|Super Metroid}}''
 
{{col-end}}
 
{{col-end}}
 +
 +
==Release history==
 +
Sunder saw its first release in 2009. It was eventually left with fourteen maps for roughly a decade. However, on the 8th of February 2019, Insane_Gazebo returned to the community, posting an image of a map in progress, indicating that the project was back in production. An update was released on June 10, 2019, adding four new maps, while MAP17 followed on August 14 and MAP18 on December 9 of the same year. In 2020, MAP19 was added on April 9, followed by MAP20 on December 15, 2021.
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 +
== Gallery ==
 +
<gallery mode="nolines" widths="300px">
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Su11-start.png|Hundreds of monsters greet the player at the start of MAP11
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Su11-start2.png|The massive opening arena of MAP11
 +
</gallery>
  
 
==External links==
 
==External links==
 +
* {{Dwforums|id=46002|title=Sunder development thread with download link}} on [[Doomworld Forums]]
 +
* {{dsda2|wad=sunder|Sunder of 2010, the original 14 maps}}
  
* {{Dwforums|id=46002|title=Sunder development thread with download link}} on [[Doomworld Forums]]
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==References==
* {{dsda|id=1193}}
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<references />
  
{{minor stub}}
 
 
[[Category:Top Missed Cacowards]]
 
[[Category:Top Missed Cacowards]]
 +
[[Category:Slaughter maps]]

Revision as of 05:54, 5 February 2023

Sunder
Title screen
Author Insane_Gazebo
Port Boom-compatible
IWAD Doom II
Year 2009
Link Doomworld forums thread

Sunder is a megawad for Doom II, developed by Insane_Gazebo. It was first released in 2009 with 14 maps, which were updated several times until 2010. Insane_Gazebo intended to make a 32-map megawad, but he left the Doom scene for nearly a decade. Since his return in 2019, eight new maps have been added, for a total of 22.

Sunder is a collection of slaughter maps, with monster counts ranging from the hundreds to thousands per map. In 2018, Sunder was featured in the Top 25 Missed Cacowards because the original 14 maps were very innovative and influential; many subsequent slaughter maps imitated both their visual style and combat arrangements.[1][2]

Content

Hive mother

A new monster was added with the release of MAP18. The Hive mother is a mini-boss monster, depicted as a huge wasp-like demon, replacing Commander Keen. They have 2000 health, and attack by launching a flurry of 14 mancubus fireballs. Additionally, triggering their pain state (which has a chance of 3.13% per hit, the same as the arch-vile), will cause the creature to hover above the ground and launch a volley of three rockets in rapid succession. Unlike the cyberdemon and spiderdemon, they are not immune to blast damage. The sprites for the monster were created by TheMisterCat, based on an old sketch by Insane_Gazebo.

Release history

Sunder saw its first release in 2009. It was eventually left with fourteen maps for roughly a decade. However, on the 8th of February 2019, Insane_Gazebo returned to the community, posting an image of a map in progress, indicating that the project was back in production. An update was released on June 10, 2019, adding four new maps, while MAP17 followed on August 14 and MAP18 on December 9 of the same year. In 2020, MAP19 was added on April 9, followed by MAP20 on December 15, 2021.

Gallery

External links

References

  1.  (10 December 2018). "Our Top 25 Missed Cacowards." Doomworld. Retrieved 19 November 2021.
  2. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.