Difference between revisions of "Sunlust"
From DoomWiki.org
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=== Levels === | === Levels === | ||
*{{maplinkgen|MAP01|Chasing Suns|Sunlust}} | *{{maplinkgen|MAP01|Chasing Suns|Sunlust}} | ||
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*{{maplinkgen|MAP32|Postcoitus Doom|Sunlust}} | *{{maplinkgen|MAP32|Postcoitus Doom|Sunlust}} | ||
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=== Soundtrack === | === Soundtrack === | ||
*MAP01: MIDI rendition of "Journal" from {{wp|Flashback (1992 video game)|Flashback}}, sequenced by Simon Agozzino [03:50] | *MAP01: MIDI rendition of "Journal" from {{wp|Flashback (1992 video game)|Flashback}}, sequenced by Simon Agozzino [03:50] |
Revision as of 11:06, 5 April 2017
Sunlust | |
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Authors | Zach Stephens, Daniel Jakobsson |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2015 |
Link | Doomworld/idgames |
Sunlust is a 32-level megawad for Boom-compatible source ports, created by Zach Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga). Development started in March 2013, and the first public beta was released on 13 June, 2015. It was subsequently uploaded to the idgames archive on 10 August, 2015, and later named as a winner of one of the 22nd Annual Cacowards.
Content
Levels
Secret maps: |
Soundtrack
Secret maps:
|
External links
- Sunlust at Doomworld/idgames
- Sunlust (archived 🏛) at the Doomed Speed Demos Archive
- Doomworld forums thread