Difference between revisions of "Super shotgun (Doom 2016)"

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[[File:Codex doublebarrel.bimage.png|thumb|right|300px|The super shotgun.]]
 
[[File:Codex doublebarrel.bimage.png|thumb|right|300px|The super shotgun.]]
The '''super shotgun''', a staple weapon of the [[Doom]] series since [[Doom II]], returns in the [[Doom (2016)|2016 reboot]]. Like its [[Super shotgun|Doom II predecessor]], the new super shotgun is used by the [[Doom's protagonist|marine]] by firing both barrels at once, and is then skillfully reloaded one-handed with two shells being placed into the breach at the same time. Its reload time is surprisingly short, seemingly faster than either the Doom II or [[Resurrection of Evil]] versions of the weapon. The alternate firing mode of the weapon activates a retrofitted variable choke system, enabling narrower spread to project force over a longer distance.<!--TODO: is this still current information?? --> The [[UAC]] does not approve of use this weapon, having removed it from their arsenal, but still apparently tolerates some use by insistent veterans.
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The '''super shotgun''', a staple weapon of the [[Doom]] series since [[Doom II]], returns in the [[Doom (2016)|2016 reboot]]. Like its [[Super shotgun|Doom II predecessor]], the new super shotgun is used by the [[Doom's protagonist|marine]] by firing both barrels at once, and is then skillfully reloaded one-handed with two shells being placed into the breach at the same time. Its reload time is surprisingly short, seemingly faster than either the Doom II or [[Resurrection of Evil]] versions of the weapon. The alternate firing mode of the weapon activates a retrofitted variable choke system, enabling narrower spread to project force over a longer distance.<!--TODO: is this still current information?? --> The [[UAC]] does not approve of use this weapon, having removed it from their arsenal, but still apparently tolerates some use by insistent veterans. The super shotgun's formally obsolete status is reflected in its upgrade system, as it is lacks weapon modifications available for other single-player weapons from combat support drone. Instead, the super shotgun receives a set of upgrades, that are always active after acquisition.  
 
 
The super shotgun's formally oboslete status is reflected in its upgrade system, as it is lacks weapon modifications available for other single-player weapons from combat support drone. Instead, the super shotgun receives a set of upgrades that are always active after acquisition.  
 
  
 
==Pre-release behaviors==
 
==Pre-release behaviors==

Revision as of 04:32, 18 August 2016

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The super shotgun.

The super shotgun, a staple weapon of the Doom series since Doom II, returns in the 2016 reboot. Like its Doom II predecessor, the new super shotgun is used by the marine by firing both barrels at once, and is then skillfully reloaded one-handed with two shells being placed into the breach at the same time. Its reload time is surprisingly short, seemingly faster than either the Doom II or Resurrection of Evil versions of the weapon. The alternate firing mode of the weapon activates a retrofitted variable choke system, enabling narrower spread to project force over a longer distance. The UAC does not approve of use this weapon, having removed it from their arsenal, but still apparently tolerates some use by insistent veterans. The super shotgun's formally obsolete status is reflected in its upgrade system, as it is lacks weapon modifications available for other single-player weapons from combat support drone. Instead, the super shotgun receives a set of upgrades, that are always active after acquisition.

Pre-release behaviors

During the E3 2015 presentation, the gun displayed information for a "stun shot" modification, which should have belonged to the plasma rifle. This was likely a bug in the game's HUD system which was repaired in the interim between that presentation and release.