Super shotgun (Doom 2016)
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The super shotgun, a staple weapon of the Doom series since Doom II, returns in the 2016 reboot. Like its Doom II predecessor, the new super shotgun is used by the marine by firing both barrels at once, and is then skillfully reloaded one-handed with two shells being placed into the breach at the same time. Its reload time is surprisingly short, seemingly faster than either the Doom II or Resurrection of Evil versions of the weapon. The UAC does not approve of the use of this weapon, having removed it from their arsenal, but still apparently tolerates some use by insistent veterans.
The super shotgun's formally obsolete status is reflected in its upgrade system, as it is lacks modifications available for other single-player weapons from combat support drone. Instead, the super shotgun receives a set of upgrades, that are always active after acquisition. Consequently, the single-player version of the weapon lacks an alternate fire mode. In multiplayer, the super shotgun has an alternate mode that activates a retrofitted variable choke system, enabling narrower spread to project force over a longer distance.
Pre-release behaviors
During the E3 2015 presentation, the gun displayed information for a "stun shot" modification, which should have belonged to the plasma rifle. This was likely a bug in the game's HUD system which was repaired in the interim between that presentation and release.
Weapons from Doom (2016) | |
---|---|
Single player: | BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun |
Side arms: | Frag grenade • Siphon grenade |
Multiplayer: | Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle |
Multiplayer side arms: | Kinetic mine • Tesla rocket |
Doom VFR only: | BFG grenade launcher |
SnapMap: | Demon control grenade • Fist |
Progression: | Weapon modification • Weapon upgrade |