Difference between revisions of "Double barrel shotgun (Doom 3)"

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(Full name with model as given in RoE's PDA weapons display.)
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{{Weapon versions|disambig={{thisisabout|weapon|doom3}}|doom1=Super shotgun|doom4=Super shotgun (Doom 2016)}}
Like [[Doom II]]'s additional weapon in [[Classic Doom]], the '''Double-Barreled Shotgun''', also known as the ''Super Shotgun'', is a weapon introduced to [[Doom 3]] by the [[Resurrection of Evil]] expansion pack.
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[[Image:supershotgun3.png|256px|thumb|The Super Shotgun.]]
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The '''Vulcan 1270 double-barreled shotgun''', also known as the '''super shotgun''', is a weapon introduced to [[Doom 3]] by the [[Resurrection of Evil]] expansion pack. It is first found in [[Erebus - Level 4: Erebus Control|Erebus Control]] in Sarge's office. In [[The Lost Mission]], it is found in [[Enpro Sector 2]].
  
The Super Shotgun has nearly equivalent strengths and weaknesses as it's [[classic Doom]] [[Super Shotgun|namesake]], since it's a sort of remake of that weapon. It has the same tactical value. Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters.
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==Combat analysis==
  
The differences between the super shotgun and the regular one are mainly that the super shotgun (as it's nickname implies) is more effective and can cause more damage. Another significant difference is that it only holds two shells at one time (enough for one shot from the weapon) but reloads quicker than the standard shotgun. As its name implies, it uses the same kind of ammunition as the shotgun, shotgun shells. Ironically, it is far more accurate than the regular shotgun.
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The super shotgun has nearly equivalent strengths and weaknesses as its [[classic Doom]] [[super shotgun|namesake]] and its [[Doom (2016)|2016]] [[Super shotgun (Doom 2016)|equivalent]], since it's a sort of remake of that weapon. It has the same tactical value. Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters.
  
It can only be found in [[Sergeant Kelly|Sarge]]’s office, since he used it for hunting and didn't carry it along with other weapons.
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The differences between the super shotgun and the regular one are mainly that the super shotgun (as its nickname implies) is more effective and can cause more damage. Another significant difference is that it only holds two shells at one time (enough for one shot from the weapon). As its name implies, it uses the same kind of ammunition as the shotgun, shotgun shells. Additionally, it is far more accurate than the regular shotgun.
  
* Magazine size: 2 shells
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==Tactical Analysis==
* Reloading: Normal
 
* Ammo: Shells
 
  
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The super shotgun can kill any enemy up to a [[Revenant (Doom 3)|revenant]] in one shot, provided that all of the pellets connect. If aiming for the head, the super shotgun can kill powerful foes such as [[Hell knight (Doom 3)|Hell knights]] within three shots. When going against multiple foes or a powerful foe, use [[the Artifact]] so that you have enough time to successfully evade attacks and get close to a target without getting hit.
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{{Doom 3 weapons}}
 
[[Category:Resurrection of Evil]]
 
[[Category:Resurrection of Evil]]
 
[[Category:Doom 3 weapons]]
 
[[Category:Doom 3 weapons]]

Revision as of 14:54, 31 March 2018

This article is about the weapon in Doom 3. For other versions of this weapon, see:
The Super Shotgun.

The Vulcan 1270 double-barreled shotgun, also known as the super shotgun, is a weapon introduced to Doom 3 by the Resurrection of Evil expansion pack. It is first found in Erebus Control in Sarge's office. In The Lost Mission, it is found in Enpro Sector 2.

Combat analysis

The super shotgun has nearly equivalent strengths and weaknesses as its classic Doom namesake and its 2016 equivalent, since it's a sort of remake of that weapon. It has the same tactical value. Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters.

The differences between the super shotgun and the regular one are mainly that the super shotgun (as its nickname implies) is more effective and can cause more damage. Another significant difference is that it only holds two shells at one time (enough for one shot from the weapon). As its name implies, it uses the same kind of ammunition as the shotgun, shotgun shells. Additionally, it is far more accurate than the regular shotgun.

Tactical Analysis

The super shotgun can kill any enemy up to a revenant in one shot, provided that all of the pellets connect. If aiming for the head, the super shotgun can kill powerful foes such as Hell knights within three shots. When going against multiple foes or a powerful foe, use the Artifact so that you have enough time to successfully evade attacks and get close to a target without getting hit.