Difference between revisions of "Supercharge"

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[[Image:Soul_Sphere.png|300px|thumb|A soulspere, found in E1M2]]
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[[Image:Soul Sphere.png|thumb|The very first supercharge found in the [[Doom]] universe, in a [[secret]] area on [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].]]
The '''soul sphere''' is a powerup that appears as a blue floating orb with a human face. Picking one up will increase your health by 100% up to a maximum of 200%.
 
  
At one point in the game's development, it was intended for the player to have a certain number of lives.  The soul sphere was said to contain a human soul (whence the name and appearance) and collecting it would award the player an extra life.
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The '''supercharge''' powerup (called ''soul sphere'' in the manuals) is an [[item]] that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the [[player]]'s [[health]] by 100 percent, up to a maximum of 200 percent (or [[Health limited to 199|199]] in early [[Versions of Doom and Doom II|versions]] of Doom), and the player receives the message "''supercharge!''".
=== Stats for [[IWAD]]s ===
+
 
 +
At one point in [[Development of Doom|Doom's development]], it was intended for the player to have a limited number of lives.  The [[Doom Bible]] notes that "''the soul sphere contains the life energy of a human {{wp|soul}}''" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from [[Wolfenstein 3D]], which is somewhat similar in appearance.
 +
 
 +
This item is included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
 +
== Data ==
 +
 
 +
{| {{prettytable}}
 +
!colspan="2"|Supercharge data
 +
|-
 +
| [[Thing types|Thing type]]||2013 (decimal), 7DD (hex)
 +
|-
 +
| [[Mobj|Enum]]||MT_MISC12 (55)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 +
|-
 +
| Radius||20
 +
|-
 +
| Height||16
 +
|-
 +
| [[Sprite]]||SOUL
 +
|-
 +
| Frames||6 (ABCDCB)
 +
|-
 +
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
 +
|}
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the supercharge is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M2: Nuclear Plant]]||E1M2: Nuclear Plant||E1M2: Nuclear Plant
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 
|-
 
|-
|[[Ultimate Doom]]||37||37||38
+
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 
|-
 
|-
|[[Doom II]]||37||39||39
+
|[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet
 
|-
 
|-
|[[TNT: Evilution]]||34||28||29
+
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 
|-
 
|-
|[[Plutonia]]||28||28||29
+
|[[Plutonia Experiment]]||[[MAP03: Aztec]]||MAP03: Aztec||MAP03: Aztec
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M2: Nuclear Plant||E1M2: Nuclear Plant||E1M2: Nuclear Plant
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP03: Aztec||MAP03: Aztec||MAP03: Aztec
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of supercharges per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||28||28||28
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''9''||''9''||''10''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||37||37||38
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||37||39||39
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||34||28||29
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||28||28||29
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||29||29||29
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''12''||''12''||''13''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||41||41||42
 +
|-
 +
|style="text-align: left;"|Doom II||41||43||43
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||46||40||41
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||30||30||31
 +
|}
 +
{{col-end}}
 +
 +
== Other games ==
 +
[[Image:Doom3 soulsphere.png|thumb|Megahealth spheres are generated by the apparatus in [[D3DM2]].]]
 +
The soul sphere (now called ''[[megahealth]]'', in the vein of {{wp|Quake (series)|Quake series games}}) makes an appearance in [[Doom 3]], although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a [[cherub]].
 +
 +
In [[Doom RPG]], the soul sphere gives the player maximum health and maximum armor, similar to the [[megasphere]] in [[Doom II]].
 +
 +
== Trivia ==
 +
 +
* Soul spheres gave 100 health and 100 points of armor at one point in development, as seen during [[A Visit to id Software]]. It is assumed this armor is [[green armor]] due to the amount.
 +
* The face inside the supercharge bears a close resemblance to the [[ouch face]].
  
[[Category:Items]]
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{{Doom items}}
 +
[[Category: Doom 3 items]]

Revision as of 11:08, 22 February 2018

The very first supercharge found in the Doom universe, in a secret area on E1M2: Nuclear Plant.

The supercharge powerup (called soul sphere in the manuals) is an item that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the player's health by 100 percent, up to a maximum of 200 percent (or 199 in early versions of Doom), and the player receives the message "supercharge!".

At one point in Doom's development, it was intended for the player to have a limited number of lives. The Doom Bible notes that "the soul sphere contains the life energy of a human soul" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from Wolfenstein 3D, which is somewhat similar in appearance.

This item is included in the items percentage displayed at the end of each level.

Data

Supercharge data
Thing type 2013 (decimal), 7DD (hex)
Enum MT_MISC12 (55)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SOUL
Frames 6 (ABCDCB)
Class Item
Pickup

Appearance statistics

In the IWADs the supercharge is first encountered on these maps per skill level:

The IWADs contain the following numbers of supercharges per skill level:

Other games

Megahealth spheres are generated by the apparatus in D3DM2.

The soul sphere (now called megahealth, in the vein of Quake series games) makes an appearance in Doom 3, although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a cherub.

In Doom RPG, the soul sphere gives the player maximum health and maximum armor, similar to the megasphere in Doom II.

Trivia

  • Soul spheres gave 100 health and 100 points of armor at one point in development, as seen during A Visit to id Software. It is assumed this armor is green armor due to the amount.
  • The face inside the supercharge bears a close resemblance to the ouch face.