Difference between revisions of "Supercharge"

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(John Romero's recent video of during Doom development showed those extra items did more than give points...)
(Other games: edit for breakaway)
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[[Image:Soul Sphere.png|300px|thumb|The first supercharge found in [[Doom]], in a [[secret]] area on [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].]]
+
[[Image:Soul Sphere.png|thumb|The very first supercharge found in the [[Doom]] universe, in a [[secret]] area on [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].]]
  
The '''supercharge''' powerup (called ''soul sphere'' in the manuals) is an [[item]] that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the [[player]]'s [[health]] by 100 percent, up to a maximum of 200 percent (or 199 in early versions of [[Doom]]), and the player receives the message "supercharge!".
+
The '''supercharge''' powerup (called ''soul sphere'' in the manuals) is an [[item]] that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the [[player]]'s [[health]] by 100 percent, up to a maximum of 200 percent (or [[Health limited to 199|199]] in early [[Versions of Doom and Doom II|versions]] of Doom), and the player receives the message "''supercharge!''".
  
At one point in [[Doom]]'s development, it was intended for the player to have a limited number of lives.  The [[Doom Bible]] notes that the soul sphere ''contains the life energy of a human [[Wikipedia:Soul|soul]]'' (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from [[Wolfenstein 3D]], which is somewhat similar in appearance.
+
At one point in [[Development of Doom|Doom's development]], it was intended for the player to have a limited number of lives.  The [[Doom Bible]] notes that "''the soul sphere contains the life energy of a human {{wp|soul}}''" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from [[Wolfenstein 3D]], which is somewhat similar in appearance.
  
 
This item is included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
This item is included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Supercharge data
 
!colspan="2"|Supercharge data
 
|-
 
|-
| Thing type||2013 (decimal), 7DD (hex)
+
| [[Thing types|Thing type]]||2013 (decimal), 7DD (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC12 (55)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||SOUL
 
| [[Sprite]]||SOUL
 
|-
 
|-
| [[Thing types|Class]]|||Artifact<br>Pickup
+
| Frames||6 (ABCDCB)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of supercharges:
+
In the [[IWAD]]s the supercharge is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||1-2||3||4-5
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M2: Nuclear Plant]]||E1M2: Nuclear Plant||E1M2: Nuclear Plant
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area
 
|-
 
|-
|[[The Ultimate Doom]]||37||37||38
+
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 
|-
 
|-
|[[Doom II|Doom II: Hell on Earth]]||37||39||39
+
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 
|-
 
|-
|[[TNT: Evilution]]||34||28||29
+
|[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet
 
|-
 
|-
|[[The Plutonia Experiment]]||28||28||29
+
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP03: Aztec]]||MAP03: Aztec||MAP03: Aztec
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M2: Nuclear Plant||E1M2: Nuclear Plant||E1M2: Nuclear Plant
 +
|-
 +
|''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|Plutonia Experiment||MAP03: Aztec||MAP03: Aztec||MAP03: Aztec
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of supercharges per skill level:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||28||28||28
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''9''||''9''||''10''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||37||37||38
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||37||39||39
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||34||28||29
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||28||28||29
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''9''||''9''||''9''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''10''||''10''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||29||29||29
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''12''||''12''||''13''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||41||41||42
 +
|-
 +
|style="text-align: left;"|Doom II||41||43||43
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||46||40||41
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||30||30||31
 +
|}
 +
{{col-end}}
 +
 +
== Other games ==
 +
[[Image:Doom3 soulsphere.png|thumb|Megahealth spheres are generated by the apparatus in [[D3DM2]].]]
 +
The soul sphere (now called ''[[megahealth]]'', in the vein of {{wp|Quake (series)|Quake series games}}) makes an appearance in [[Doom 3]], although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a [[cherub]].
 +
 +
In [[Doom RPG]], the soul sphere gives the player maximum health and maximum armor, similar to the [[megasphere]] in [[Doom II]].
  
 
== Trivia ==
 
== Trivia ==
  
*In a beta of Doom, Soul Spheres originally gave 100 health and 100 points of armor. It is assumed this armor is [[Green Armor]] due to the amount.
+
* Soul spheres gave 100 health and 100 points of armor at one point in development, as seen during [[A Visit to id Software]]. It is assumed this armor is [[green armor]] due to the amount.
*In the [[Doom RPG]], the soul sphere gives the player maximum health and maximum armor, similar to the [[megasphere]] in [[Doom II]].
+
* The face inside the supercharge bears a close resemblance to the [[ouch face]].
 
 
== See also ==
 
  
 
{{Doom items}}
 
{{Doom items}}
 +
[[Category: Doom 3 items]]

Revision as of 11:08, 22 February 2018

The very first supercharge found in the Doom universe, in a secret area on E1M2: Nuclear Plant.

The supercharge powerup (called soul sphere in the manuals) is an item that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the player's health by 100 percent, up to a maximum of 200 percent (or 199 in early versions of Doom), and the player receives the message "supercharge!".

At one point in Doom's development, it was intended for the player to have a limited number of lives. The Doom Bible notes that "the soul sphere contains the life energy of a human soul" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from Wolfenstein 3D, which is somewhat similar in appearance.

This item is included in the items percentage displayed at the end of each level.

Data

Supercharge data
Thing type 2013 (decimal), 7DD (hex)
Enum MT_MISC12 (55)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SOUL
Frames 6 (ABCDCB)
Class Item
Pickup

Appearance statistics

In the IWADs the supercharge is first encountered on these maps per skill level:

The IWADs contain the following numbers of supercharges per skill level:

Other games

Megahealth spheres are generated by the apparatus in D3DM2.

The soul sphere (now called megahealth, in the vein of Quake series games) makes an appearance in Doom 3, although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a cherub.

In Doom RPG, the soul sphere gives the player maximum health and maximum armor, similar to the megasphere in Doom II.

Trivia

  • Soul spheres gave 100 health and 100 points of armor at one point in development, as seen during A Visit to id Software. It is assumed this armor is green armor due to the amount.
  • The face inside the supercharge bears a close resemblance to the ouch face.