Difference between revisions of "Supercharge"

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[[Image:Soul Sphere.png|thumb|The very first supercharge found in the [[Doom]] universe, in a [[secret]] area on [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].]]
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[[File:Soul Sphere.png|thumb|The very first supercharge found in the [[Doom]] universe, in a [[secret]] area on [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]].]]
 +
[[File:Doom 64 soulsphere MAP04.png|thumb|A supercharge next to a corridor found in [[Doom 64]] [[MAP04: Holding Area (Doom 64)|MAP04: Holding Area]].]]
  
The '''supercharge''' powerup (called ''soul sphere'' in the manuals) is an [[item]] that appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Picking one up increases the [[player]]'s [[health]] by 100 percent, up to a maximum of 200 percent (or [[Health limited to 199|199]] in early [[Versions of Doom and Doom II|versions]] of Doom), and the player receives the message "''supercharge!''".
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The '''supercharge''' powerup (called ''soul sphere'' in the manuals) is a [[item#Powerups|powerup]] first introduced in [[E1M2: Nuclear Plant (Doom)|E1M2: Nuclear Plant]] of the [[Knee-Deep in the Dead]] episode of [[Doom]]. In that game and in [[Doom II]] it appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. [[Doom 64]] has a very similar design, except the face is now demonic looking. Picking one up increases the [[player]]'s [[health]] by 100 percent, up to a maximum of 200 percent (or [[Health limited to 199|199]] in early [[Versions of Doom and Doom II|versions]] of Doom), and the player receives the message "''supercharge!''".
  
 
At one point in [[Development of Doom|Doom's development]], it was intended for the player to have a limited number of lives.  The [[Doom Bible]] notes that "''the soul sphere contains the life energy of a human {{wp|soul}}''" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from [[Wolfenstein 3D]], which is somewhat similar in appearance.
 
At one point in [[Development of Doom|Doom's development]], it was intended for the player to have a limited number of lives.  The [[Doom Bible]] notes that "''the soul sphere contains the life energy of a human {{wp|soul}}''" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from [[Wolfenstein 3D]], which is somewhat similar in appearance.
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| [[Mobj|Enum]]||MT_MISC12 (55)
 
| [[Mobj|Enum]]||MT_MISC12 (55)
 
|-
 
|-
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
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| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
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| [[Sprite]]||SOUL
 
| [[Sprite]]||SOUL
 
|-
 
|-
| Frames||6 (ABCDCB)
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| Frames||6 [ABCDCB]
 
|-
 
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
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| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up<br>23: Affects item %
 
|}
 
|}
  
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|-
 
|-
 
|[[The Plutonia Experiment]]||[[MAP03: Aztec]]||MAP03: Aztec||MAP03: Aztec
 
|[[The Plutonia Experiment]]||[[MAP03: Aztec]]||MAP03: Aztec||MAP03: Aztec
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|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
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|-
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|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|[[The Plutonia Experiment]]||28||28||29
 
|style="text-align: left;"|[[The Plutonia Experiment]]||28||28||29
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|-
 +
|style="text-align: left;"|[[Doom 64]]||39||39||39
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|-
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|style="text-align: left;"|[[The Lost Levels]]||8||8||8
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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== Other games ==
 
== Other games ==
[[Image:Doom3 soulsphere.png|thumb|Megahealth spheres are generated by the apparatus in [[D3DM2]].]]
 
 
The soul sphere (now called ''[[megahealth]]'', in the vein of {{wp|Quake (series)|Quake series games}}) makes an appearance in [[Doom 3]], although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a [[cherub]].  
 
The soul sphere (now called ''[[megahealth]]'', in the vein of {{wp|Quake (series)|Quake series games}}) makes an appearance in [[Doom 3]], although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a [[cherub]].  
  
 
In [[Doom RPG]], the soul sphere gives the player maximum health and maximum armor, similar to the [[megasphere]] in [[Doom II]].
 
In [[Doom RPG]], the soul sphere gives the player maximum health and maximum armor, similar to the [[megasphere]] in [[Doom II]].
 +
 +
Soulspheres appear in several levels of [[Doom Eternal]], usually in hidden locations. Similar to the megasphere from Doom II, they boost the player's health and armor to their current maximum values.
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 +
<gallery>
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Doom3 soulsphere.png|Megahealth spheres are generated by the apparatus in [[D3DM2]]
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Doom Eternal soulsphere.jpg|A soulsphere from Doom Eternal
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</gallery>
  
 
== Trivia ==
 
== Trivia ==

Revision as of 10:18, 27 September 2022

The very first supercharge found in the Doom universe, in a secret area on E1M2: Nuclear Plant.
A supercharge next to a corridor found in Doom 64 MAP04: Holding Area.

The supercharge powerup (called soul sphere in the manuals) is a powerup first introduced in E1M2: Nuclear Plant of the Knee-Deep in the Dead episode of Doom. In that game and in Doom II it appears as a floating blue sphere with a glassy appearance and a pulsing humanoid face inside. Doom 64 has a very similar design, except the face is now demonic looking. Picking one up increases the player's health by 100 percent, up to a maximum of 200 percent (or 199 in early versions of Doom), and the player receives the message "supercharge!".

At one point in Doom's development, it was intended for the player to have a limited number of lives. The Doom Bible notes that "the soul sphere contains the life energy of a human soul" (hence the appearance and naming) and that collecting it would award an extra life. That behavior would have made it resemble the 1-up (extra life) powerup from Wolfenstein 3D, which is somewhat similar in appearance.

This item is included in the items percentage displayed at the end of each level.

Data

Supercharge data
Thing type 2013 (decimal), 7DD (hex)
Enum MT_MISC12 (55)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite SOUL
Frames 6 [ABCDCB]
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics

In the IWADs the supercharge is first encountered on these maps per skill level:

The IWADs contain the following numbers of supercharges per skill level:

Other games

The soul sphere (now called megahealth, in the vein of Quake series games) makes an appearance in Doom 3, although in multiplayer only. It sets the player's health points to 200. The megahealth looks extremely similar to the classic supercharge, with a prominent baby face not unlike that of a cherub.

In Doom RPG, the soul sphere gives the player maximum health and maximum armor, similar to the megasphere in Doom II.

Soulspheres appear in several levels of Doom Eternal, usually in hidden locations. Similar to the megasphere from Doom II, they boost the player's health and armor to their current maximum values.

Trivia

  • Soul spheres gave 100 health and 100 points of armor at one point in development, as seen during A Visit to id Software. It is assumed this armor is green armor due to the amount.
  • The face inside the supercharge bears a close resemblance to the ouch face.