Editing TASDoom

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
 
|license = [[Doom Source License]]
 
|license = [[Doom Source License]]
 
}}
 
}}
'''TASDoom''' was a [[source port]] and fork based on [[DOSDoom]] version 0.47, made specifically for [[TAS]] [[demo]]s. It is based off a program by [[Andy Kempling (aurikan)]], called {{c|lmpcheat}}, which along with another program of Kempling's called [[Timer]] became the basis for TASDoom.
+
'''TASDoom''' was a [[source port]] and fork based on [[DOSDoom]] version 0.47, made specifically for [[TAS]] [[demos]]. It is based off a program by [[Andy Kempling (aurikan)]], called {{c|lmpcheat}}, which along with another program of Kempling's called [[Timer]] became the basis for TASDoom.
  
 
==History==
 
==History==
TASDoom was created out of a need for more granularity in recording demos. Till then, demos were recorded in [[DOOM2.EXE]] and [[DOSDoom]] which didn't support advanced TAS features. It was derived from {{c|lmpcheat}} which allowed recording in slow-motion and in multiple sessions. These formed the basis for TASDoom. As a result, a TASDoom demo cannot run in DOSDoom, although converters exist.
+
TASDoom was created out of a need for more granularity in recording demos. Till then, demos were recorded in [[DOOM2.EXE]] and [[DOSDoom]] which didn't support advanced TAS features. It was derived from {{c|lmpcheat}} which allowed recording in slowmotion and in multiple sessions. These formed the basis for TASDoom. As a result, a TASDoom demo cannot run in DOSDoom, although converters exist.
  
 
TASDoom saw a single release, which was on December 15, 1998. It became a popular choice to record [[LMP]]s with alongside its bigger brother, [[TASMBF]]. As the years progressed, TASDoom was slowly replaced by new ports that could run under multiple operating systems, such as [[PrBoom]].  
 
TASDoom saw a single release, which was on December 15, 1998. It became a popular choice to record [[LMP]]s with alongside its bigger brother, [[TASMBF]]. As the years progressed, TASDoom was slowly replaced by new ports that could run under multiple operating systems, such as [[PrBoom]].  
Line 26: Line 26:
 
** Automap-overlay mode
 
** Automap-overlay mode
 
* Changes to the HUD to provide additional information
 
* Changes to the HUD to provide additional information
* Ability to record in slow-motion. Speeds from 20 fps up to 350+ fps are selectable
+
* Ability to record in slowmotion. Speeds from 20 fps up to 350+ fps are selectable
 
* Can record, play and switch between multiple speed modes in game
 
* Can record, play and switch between multiple speed modes in game
  

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)