Difference between revisions of "TASDoom"
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|license = [[Doom Source License]] | |license = [[Doom Source License]] | ||
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− | '''TASDoom''' was a source port and fork based on [[DOSDoom]] version 0.47, made specifically for [[TAS]] [[ | + | '''TASDoom''' was a [[source port]] and fork based on [[DOSDoom]] version 0.47, made specifically for [[TAS]] [[demo]]s. It is based off a program by [[Andy Kempling (aurikan)]], called {{c|lmpcheat}}, which along with another program of Kempling's called [[Timer]] became the basis for TASDoom. |
==History== | ==History== | ||
− | TASDoom was created out of a need for more granularity in recording | + | TASDoom was created out of a need for more granularity in recording demos. Till then, demos were recorded in [[DOOM2.EXE]] and [[DOSDoom]] which didn't support advanced TAS features. It was derived from {{c|lmpcheat}} which allowed recording in slow-motion and in multiple sessions. These formed the basis for TASDoom. As a result, a TASDoom demo cannot run in DOSDoom, although converters exist. |
TASDoom saw a single release, which was on December 15, 1998. It became a popular choice to record [[LMP]]s with alongside its bigger brother, [[TASMBF]]. As the years progressed, TASDoom was slowly replaced by new ports that could run under multiple operating systems, such as [[PrBoom]]. | TASDoom saw a single release, which was on December 15, 1998. It became a popular choice to record [[LMP]]s with alongside its bigger brother, [[TASMBF]]. As the years progressed, TASDoom was slowly replaced by new ports that could run under multiple operating systems, such as [[PrBoom]]. | ||
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** Automap-overlay mode | ** Automap-overlay mode | ||
* Changes to the HUD to provide additional information | * Changes to the HUD to provide additional information | ||
− | * Ability to record in | + | * Ability to record in slow-motion. Speeds from 20 fps up to 350+ fps are selectable |
* Can record, play and switch between multiple speed modes in game | * Can record, play and switch between multiple speed modes in game | ||
Revision as of 06:21, 4 July 2021
TASDoom | |
Codebase | DOSDoom 0.47 |
---|---|
Developer(s) | TAS Team (Yonatan Donner, Esko Koskimaa, Peo Sjöblom) |
Initial release | Version 1 (1998-12-15, 25 years ago) |
Development status | Discontinued |
Written in | C |
Target Platform | DOS |
License | Doom Source License |
TASDoom was a source port and fork based on DOSDoom version 0.47, made specifically for TAS demos. It is based off a program by Andy Kempling (aurikan), called lmpcheat, which along with another program of Kempling's called Timer became the basis for TASDoom.
Contents
History
TASDoom was created out of a need for more granularity in recording demos. Till then, demos were recorded in DOOM2.EXE and DOSDoom which didn't support advanced TAS features. It was derived from lmpcheat which allowed recording in slow-motion and in multiple sessions. These formed the basis for TASDoom. As a result, a TASDoom demo cannot run in DOSDoom, although converters exist.
TASDoom saw a single release, which was on December 15, 1998. It became a popular choice to record LMPs with alongside its bigger brother, TASMBF. As the years progressed, TASDoom was slowly replaced by new ports that could run under multiple operating systems, such as PrBoom.
Features
- All features from DOSDoom 0.47:
- Hi-Color support
- High resolution support
- Increased static limits: MAXOPENINGS, MAXDRAWSEGS, MAXVISSPRITE and SAVEGAMESIZE
- CD-audio support
- -novert support
- Automap-overlay mode
- Changes to the HUD to provide additional information
- Ability to record in slow-motion. Speeds from 20 fps up to 350+ fps are selectable
- Can record, play and switch between multiple speed modes in game
See also
External links
- TASDoom binary at Doomworld
- TASDoom documentation, hosted at iddqd.ru
Source code genealogy | ||
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Based on | Name | Base for |
DOSDoom 0.47 | TASDoom | None |