TAT02: Final Destination (Dark Tartarus)
Dark Tartarus maps 01-11 |
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(01 - 11) |
This level occupies the map slot TAT02. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT02: Final Destination is the second map of Dark Tartarus. It was designed by lihanchi and uses the music track "Starshine" by Purple Motion.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Head south through the monster-filled valley east of the start, then open the east door to find an invulnerability guarded by arch-viles. (sector 845)
- Get to the red bars, then get on the bridge and jump behind the marble wall to the south. Keep heading south to find a megasphere and a box of rockets. (sector 435)
- From Secret #2, continue east to the building there and enter it from the east side. Climb the steps and get to the platform that has a BFG9000, rocket launcher, computer area map, megasphere, backpack, and energy cell packs (the latter only appears on Ultra-Violence or higher). (sector 948)
- At the northernmost end where the blue key is, use a rocket jump to get on the high platform with the megasphere on the left side. (sector 326)
- At the blue key, shoot at the middle of the bloodfall to destroy three barrels, then go through there to find a wall you can lower leading to a super shotgun (Hurt Me Plenty or lower). The walls around you will reveal Hell knights, and there are backpacks, a megasphere, a mega map, partial invisibility, radiation suits, and an energy cell pack here as well. (sector 880)
- At the exit, open the south wall with an opening at the bottom to find an invulnerability and a teleporter. (sector 761)
- Enter the teleporter in Secret #6, then teleport two more times. At the third pyramid, fall off one level to the east, then head to the west side to find a megasphere. (sector 195)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:52 | Ancalagon | 2020-01-03 | tat02p052.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 11:23 | Ancalagon | 2016-10-26 | tar02-1123.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:52 | Ancalagon | 2020-01-03 | tat02p052.zip |
The data was last verified in its entirety on April 3, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains eight spawn points:
- facing west. (thing 1103)
- facing north. (thing 1104)
- facing west. (thing 1105)
- facing west. (thing 1106)
- facing south-east. (thing 1107)
- facing east. (thing 1108)
- facing north. (thing 1109)
- facing south-west. (thing 1110)
StatisticsEdit
Map dataEdit
Things | 1202 |
Vertices | 6477* |
Linedefs | 6026 |
Sidedefs | 11327 |
Sectors | 1280 |
ThingsEdit
This level contains the following numbers of things per skill level:
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