TAT19: Dimensions (Dark Tartarus)

Dark Tartarus maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Dead Tonight: 33 34 35 36 37 38 39 40 41 42 43
V3 exclusive: 39

This level occupies the map slot TAT19. For other maps with a non-standard slot, see Category:Non-standard map slots.
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TAT19: Dimensions is the nineteenth map of Dark Tartarus. It was designed by lihanchi and uses the music track "Beelzebub" by Gnosis.

Contents

WalkthroughEdit

Map of Dimensions
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the mansion, open the west door at the entrance and go west, then south. In this room, shoot the Hitler face to reveal energy cells to the east. (sector 343)
  2. Leave the room with blood and head northwest. Lower the wall here for energy cell packs. (sector 1468)
  3. Climb the bloody steps and head to the northeast door. Head through the wall of bodies at the east end for a light amplification visor. (sector 1686)
  4. Climb the bloody steps and head to the northwest door. Open the door and climb these steps to the next door leading to the entrance hall. Here, head right, then shoot at the recessed wall above the energy cells to raise a wall near you. Drop there to get a soul sphere. (sector 1660)
  5. In the hall south of the bloody stairs, go to the southwest end and look through the cage into the bedroom. Shoot the switch there, then enter the entrance hall and go through the southeast wall to enter the bedroom where you can get a stimpack and a megaarmor. (sector 847)
  6. At the entrance hall of the bloody mansion, shoot the switch at the southwest wall to open a closet at the southwest end with cacodemons and energy cell packs. (sector 1661)
  7. In the long hallway at the west end of the warped mansion, open the southeast door and get the soul sphere, then look north to see an eye switch. Use it to open the south wall. Follow the path to get armor bonuses, stimpacks, and a backpack. (sector 1716)
  8. Get the blue skull key, then enter the nearest alcove on the west side to find energy cell packs, two megasphere, and partial invisibility. (sector 659)
  9. Open the blue skull door that has a cyberdemon behind it and climb the steps. Look for a skull switch to the north as soon as you climb them, which opens the wall to the south. Navigate through the maze of bodies and Hellgrowth. When you get to two health bonuses, go clockwise to reach a secret area. The items to get here are a soul sphere (not on Ultra-Violence or higher), a box of shotgun shells, and energy cell packs. At the box of shotgun shells, make sure to shoot the wall to the east for the next secret. (sector 1517)
  10. Head back to the corridor with three keycards, then go through it until you find a path leading west from a candle to a fence. If you shot the wall mentioned in Secret #9, shoot the wall across the fence, then quickly run back, north, west, fall down, climb the bloody steps again, then open the northeast door and head south (the door closes in nine seconds). Entering this room will warp you to a blood room with six keys and twenty-one backpacks. (sector 1344)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains fifteen spawn points:

  1. facing west. (thing 742)
  2. facing east. (thing 743)
  3. facing east. (thing 744)
  4. facing south. (thing 746)
  5. facing south. (thing 748)
  6. facing south. (thing 749)
  7. facing east. (thing 750)
  8. facing east. (thing 751)
  9. facing west. (thing 752)
  10. facing west. (thing 753)
  11. facing west. (thing 755)
  12. facing east. (thing 756)
  13. facing south. (thing 757)
  14. facing south. (thing 758)
  15. facing west. (thing 759)

StatisticsEdit

Map dataEdit

Things 1464
Vertices 10740*
Linedefs 11238
Sidedefs 19059
Sectors 2699
* The vertex count without the effect of node building is 8424.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit