Difference between revisions of "TINTTAB"

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[[Image:Tinttab_hexen.gif|right|thumb|128px|The [[Hexen]] TINTTAB with default palette.]]
 
[[Image:Tinttab_hexen.gif|right|thumb|128px|The [[Hexen]] TINTTAB with default palette.]]
  
'''TINTTAB''' is a [[WAD]] [[lump]] in [[Raven Software]]'s [[Heretic]] and [[Hexen]] for supporting [[translucency]] in objects (contrary to [[Partial invisibility]] used in [[Doom]] and [[Doom II]]).  
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'''TINTTAB''' is a [[WAD]] [[lump]] in [[Heretic]] and [[Hexen]] for supporting [[translucency]] in objects (supplanting the [[Partial invisibility]] effect used in [[Doom]] and [[Doom II]]).  
  
 
It is a precalculated lookup table similar to [[COLORMAP]], but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.
 
It is a precalculated lookup table similar to [[COLORMAP]], but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.

Revision as of 12:40, 17 March 2007

The Heretic TINTTAB with default palette.
The Hexen TINTTAB with default palette.

TINTTAB is a WAD lump in Heretic and Hexen for supporting translucency in objects (supplanting the Partial invisibility effect used in Doom and Doom II).

It is a precalculated lookup table similar to COLORMAP, but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.

See Also