Difference between revisions of "TINTTAB"
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[[Image:Tinttab_hexen.gif|right|thumb|128px|The [[Hexen]] TINTTAB with default palette.]] | [[Image:Tinttab_hexen.gif|right|thumb|128px|The [[Hexen]] TINTTAB with default palette.]] | ||
− | '''TINTTAB''' is a [[WAD]] [[lump]] in | + | '''TINTTAB''' is a [[WAD]] [[lump]] in [[Heretic]] and [[Hexen]] for supporting [[translucency]] in objects (supplanting the [[Partial invisibility]] effect used in [[Doom]] and [[Doom II]]). |
It is a precalculated lookup table similar to [[COLORMAP]], but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases. | It is a precalculated lookup table similar to [[COLORMAP]], but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases. |
Revision as of 12:40, 17 March 2007
TINTTAB is a WAD lump in Heretic and Hexen for supporting translucency in objects (supplanting the Partial invisibility effect used in Doom and Doom II).
It is a precalculated lookup table similar to COLORMAP, but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.