Difference between revisions of "TNT.WAD"

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The [[PlayStation Network]] version is <tt>18,222,568</tt> bytes in size, contains 3,101 entries, and has the following hashes:
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The [[PlayStation Network]] version is <tt>18,222,568</tt> bytes in size, contains 3,101 entries, is based on the most common version described above but with pickup sprites of stimpacks, medikits and berserk packs modified to replace the red cross with a red and white pill, already includes the fixed version of MAP31, and has the following hashes:
 
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|[[Wikipedia:MD5|MD5]]||<tt>be626c12b7c9d94b1dfb9c327566b4ff</tt>
 
|[[Wikipedia:MD5|MD5]]||<tt>be626c12b7c9d94b1dfb9c327566b4ff</tt>

Revision as of 17:33, 23 October 2017

This article gives technical information about the Final Doom data file. For gameplay information and walkthroughs, see TNT: Evilution.

TNT.WAD is the IWAD used by TNT: Evilution.

Version 1.9 is 18,195,736 bytes in size, contains 3,101 entries, and has the following hashes:

MD5 4e158d9953c79ccf97bd0663244cc6b6
SHA-1 9fbc66aedef7fe3bae0986cdb9323d2b8db4c9d3
CRC-32 903dcc27

A slightly different, and rarer, version is found on some, but not all, id Anthology discs as well as the Macintosh and GOG.com versions of Final Doom. This version does not have the yellow keycard bug, and has a few changes in MAP10. Unfortunately, there is no revision change between both versions so it is also called v1.9. It is 18,654,796 bytes in size, contains 3,106 entries, and has the following hashes:

MD5 1d39e405bf6ee3df69a8d2646c8d5c49
SHA-1 4a65c8b960225505187c36040b41a40b152f8f3e
CRC-32 d4bb05c0

The PlayStation Network version is 18,222,568 bytes in size, contains 3,101 entries, is based on the most common version described above but with pickup sprites of stimpacks, medikits and berserk packs modified to replace the red cross with a red and white pill, already includes the fixed version of MAP31, and has the following hashes:

MD5 be626c12b7c9d94b1dfb9c327566b4ff
SHA-1 139e26d801a64b404b8d898defca10227a61867b
CRC-32 7f572c1f

See also