Difference between revisions of "TNT04A: Into the Darkness (The Ultimate Torment and Torture)"
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{{map|slot=TNT04A|nonstd=true}} | {{map|slot=TNT04A|nonstd=true}} | ||
{{Level stub}} | {{Level stub}} | ||
− | '''TNT04A: Into the Darkness''' is the sixth map of [[The Ultimate Torment and Torture]]. It was designed by [[Daniel Gimmer (Tormentor667)]] and uses the [[Adding custom music|music]] track " ". | + | '''TNT04A: Into the Darkness''' is the sixth map of [[The Ultimate Torment and Torture]]. It was designed by [[Daniel Gimmer (Tormentor667)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]". |
== Walkthrough == | == Walkthrough == | ||
Line 66: | Line 66: | ||
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
− | + | {{col-begin}} | |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||colspan="3"|21 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|57 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|16 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spiderdemon]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[The Ultimate Torment and Torture#Custom monsters|Berserk marine]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Pistol marine||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun marine||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun marine||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun marine||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher marine||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma rifle marine||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|BFG marine||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Dark imp (ST)||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Enhanced cacodemon||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lord of heresy||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|2 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Cooperative | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||colspan="3"|21 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||colspan="3"|57 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell knight||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|Baron of Hell||colspan="3"|16 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arachnotron||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mancubus||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spiderdemon||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Berserk marine||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Pistol marine||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun marine||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun marine||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun marine||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher marine||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma rifle marine||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|BFG marine||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Dark imp (ST)||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Enhanced cacodemon||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lord of heresy||colspan="3"|1 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma gun||colspan="3"|1 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|4 shotgun shells||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|Energy cell pack||colspan="3"|2 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Stimpack||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|2 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Health bonus||colspan="3"|18 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Backpack||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 84: | Line 259: | ||
[[Category:Daniel Gimmer levels]] | [[Category:Daniel Gimmer levels]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 10:22, 13 June 2022
Ultimate Torment and Torture maps |
---|
This level occupies the map slot TNT04A. For other maps with a non-standard slot, see Category:Non-standard map slots.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
TNT04A: Into the Darkness is the sixth map of The Ultimate Torment and Torture. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Get to the fortress and head to the broken wall at the northwest side. Climb up to the wall and follow it to the south end of the fortress. Jump to the north to get a soul sphere. (sector 538)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 12, 2021.
Statistics
Map data
Things | 497 |
Vertices | 3267* |
Linedefs | 3952 |
Sidedefs | 7255 |
Sectors | 891 |
Things
This level contains the following numbers of things per skill level:
|
|