Difference between revisions of "TNT: Evilution"
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Latest revision as of 16:21, 11 May 2022
TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design.
Evilution has a much more technical theme with levels that are akin to real buildings, versus Plutonia, whose floor design tends more toward a natural landscape feel.
Eleven levels from the IWAD are featured in the Sony PlayStation version of Final Doom.
In TNT: Evilution the UAC, now under strict government supervision, are once again intent on developing and experimenting with dimensional gateway technology. With hopes that increased distance would help protect the Earth, they set up a base on Io, one of the moons of Jupiter, with a solid detachment of marines from the United States Space Marine Corps for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued. The marines are all awarded the Silver Star by the government in gratitude. Research went on, less cautiously than before.
A few months later, the yearly supply ship came earlier than expected, and looked strange and unusually large on the radar. The personnel of the base went out to behold the terrible truth: it was a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates opened to unleash a rain of demons on the base. Quickly, the whole base was overrun, and everyone was slain or zombified.
The Doomguy, now in command of the marine deployment, had been away on a walk, and thus escaped death or zombification. After being attacked by an imp he rushes back to the base, where he sees the demonic spaceship still hovering above it and realizes what has happened. Then he swears that he will seek revenge for his slain troops, and sets out to slay as many evil creatures as possible.
As in Doom II, the levels can be divided up into four sets. There are three loose episodes each defined by its own sky texture (1-11, 12-20 and 21-30) and two secret levels (31-32). The player is presented with a text screen in between the episodes (before levels 12 and 21). Additional textual interludes appear before level 7, before each secret level, and at the conclusion of the game. The designers of each map were unveiled by Ty Halderman in a at the Doomworld forums in 2004, showing that several level designs were shared between multiple authors.
MAP01 to MAP06; experimental labs levels:
- Level 1: System Control by Tom Mustaine
- Level 2: Human BBQ by John Wakelin
- Level 3: Power Control by Robin Patenall and John Minadeo
- Level 4: Wormhole by Ty Halderman
- Level 5: Hanger by Jim Dethlefsen
- Level 6: Open Season by Jimmy Sieben and Ty Halderman
MAP07 to MAP11; military base levels:
- Level 7: Prison by Andrew Dowswell
- Level 8: Metal by John Minadeo
- Level 9: Stronghold by Jimmy Sieben
- Level 10: Redemption by Tom Mustaine
- Level 11: Storage Facility by Dean Johnson
MAP12 to MAP20; nighttime levels:
- Level 12: Crater by Jim Lowell
- Level 13: Nukage Processing by Brian Kidby
- Level 14: Steel Works by Robin Patenall
- Level 15: Dead Zone (Exit to secret level) by William D. Whitaker
- Level 16: Deepest Reaches by Andre Arsenault
- Level 17: Processing Area by Tom Mustaine
- Level 18: Mill by Dario Casali and Ty Halderman
- Level 19: Shipping/Respawning by Ty Halderman
- Level 20: Central Processing by Drake O'Brien
MAP21 to MAP30; hellish levels:
- Level 21: Administration Center by Drake O'Brien
- Level 22: Habitat by Christopher Buteau
- Level 23: Lunar Mining Project by Paul Turnbull
- Level 24: Quarry by Dean Johnson
- Level 25: Baron's Den by David J. Hill
- Level 26: Ballistyx by Mark Snell and Jim Lowell
- Level 27: Mount Pain by Drake O'Brien
- Level 28: Heck by Milo Casali
- Level 29: River Styx by Jimmy Sieben
- Level 30: Last Call by Jimmy Sieben
MAP31 and MAP32; secret levels:
Current Compet-n records
The Compet-n episode records for TNT: Evilution are:
|UV speed episode, MAP01-MAP10||15:58||Drew DeVore (stx-Vile)||2002-08-28||1558ev01.zip|
|UV speed episode, MAP11-MAP20||13:30||Drew DeVore (stx-Vile)||2002-09-08||1330ev11.zip|
|UV speed episode, MAP21-MAP30||15:18||Drew DeVore (stx-Vile)||2003-05-08||1519ev21.zip|
|UV speed run||55:34||Drew DeVore (stx-Vile)||2002-02-17||30ev5534.zip|
|NM speed episode, MAP01-MAP10||1|
|NM speed episode, MAP11-MAP20||24:41||Jim Leonard (Xit Vono)||2002-08-14||2441tn11.zip|
|NM speed episode, MAP21-MAP30||32:12||Jim Leonard (Xit Vono)||2008-01-13||3212tn21.zip|
|NM speed run||1|
|UV max episode, MAP01-MAP10||47:46||Serge Marudov (Never_Again)||2009-05-11||4746ev01.zip||2|
|UV max episode, MAP11-MAP20||1:51:27||Serge Marudov (Never_Again)||2007-12-30||11127e11.zip||3|
|UV max episode, MAP21-MAP30||1:31:32||Serge Marudov (Never_Again)||2009-05-01||9132ev21.zip||3|
|UV max run||4:10:09||Serge Marudov (Never_Again)||2009-05-16||30ev2509.zip||3|
|NM100S episode, MAP01-MAP10||1|
|NM100S episode, MAP11-MAP20||44:36||Jim Leonard (Xit Vono)||2012-07-07||4436es11.zip|
|NM100S episode, MAP21-MAP30||1|
|UV -fast episode, MAP01-MAP10||1:12:34||Revved||2011-08-08||7234ef01.zip|
|UV -fast episode, MAP11-MAP20||1:49:30||Revved||2012-08-04||10930e11.zip|
|UV -fast episode, MAP21-MAP30||1|
|UV -fast run||1|
|UV -respawn episode, MAP01-MAP10||1|
|UV -respawn episode, MAP11-MAP20||1|
|UV -respawn episode, MAP21-MAP30||1|
|UV -respawn run||1|
|UV Tyson episode, MAP01-MAP10||1|
|UV Tyson episode, MAP11-MAP20||1|
|UV Tyson episode, MAP21-MAP30||1|
|UV Tyson run||1|
|UV pacifist episode, MAP01-MAP10||1|
|UV pacifist episode, MAP11-MAP20||1|
|UV pacifist episode, MAP21-MAP30||1|
|UV pacifist run||1|
The data was last verified in its entirety on November 22, 2020.
- No qualifying run verified and published, as of the most recent Compet-n database update.
- Recorded with the Final Doom executable; desyncs with the Doom II executable on MAP06.
- Recorded with the Final Doom executable.
TNT: Evilution is contained in an IWAD file named TNT.WAD. The most common version is 18,195,736 bytes in size and contains 3,101 entries. It has the following hashes:
|Hash type||Hash code|
- This article incorporates text from the open-content Wikipedia online encyclopedia article Final Doom.